Comments (10)
Agreed. Makefile will be the way to go. I was mostly testing out the SDK, making sure I had all the libraries set up etc.. big issue though is Switch does not support plain OpenGL. It only had GLFW in the SDK or GLES.
No, this is the minnor issue. the great problem is the shader stuff some consoles doesn´t support or it support yest but it´s another shader language like HLSL(High Level Shader Language).
I will make a list here of consoles that doesn´t support the shader language.
Consoles that does not support shader language
Playstation 2
Microsoft Original Xbox
Nintendo Gamecube
DreamCast
Consoles that supports shader language
Xbox 360(HLSL) ps: this guy would be a hard work tough see here: why
PS3
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Guess we could focus on Vita and Switch support as that should be fairly easy as they both support standard Linux libraries and headers for the most part. Shaders aren’t an issue on Vita either.. especially since I’ve almost eradicated the texture combiners.
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I’ll take a look and see what so can merge
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Agreed. Makefile will be the way to go. I was mostly testing out the SDK, making sure I had all the libraries set up etc.. big issue though is Switch does not support plain OpenGL. It only had GLFW in the SDK or GLES.
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I also don't know HLSL at all, mostly it is a Windows thing.
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I also don't know HLSL at all, mostly it is a Windows thing.
In real it´s a windows/xbox 360 thing
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Guess we could focus on Vita and Switch support as that should be fairly easy as they both support standard Linux libraries and headers for the most part. Shaders aren’t an issue on Vita either.. especially since I’ve almost eradicated the texture combiners.
Yeah, also did you tried to contact again with Rinnegatamante?
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Not yet. They didn’t seem to want to bother as they ported the C++ version and will need to redo it from scratch for this one
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Not yet. They didn’t seem to want to bother as they ported the C++ version and will need to redo it from scratch for this one
or at least merge some code of them.
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Closed but i will create a sub issue but related to opengl stuff
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Related Issues (20)
- [Bug] Gameplay demos broken HOT 3
- [BUG] Black lines appearing on screen HOT 5
- Inconsistent scaling of screen elements HOT 6
- [BUG] Choppy frame rate, makes game unplayable HOT 21
- AArch64 doesn't build a binary HOT 6
- Reduce keypresses in menus by properly using keyboard accelerators
- Add versioning to the Windows executable HOT 2
- Sometimes sound disappears HOT 4
- Linux build.sh Compile Error HOT 4
- W11 Windows Defender detects DOOM64EX+.exe v3.6.5.8 as infected with Trojan:Win32/Wacatac.B!ml (false positive) HOT 1
- Wrong help text in Display for "Accessibility" and "Apply settings" menu entries HOT 1
- Steam achievement support
- Gamepad support for Steam Deck HOT 4
- [Feature Request] Colored blood for Hell Knight, Lost Souls and Nightmare Imps.
- Appreciation HOT 5
- It's a pity that this project is cancelled.
- Appimage releases for Linux HOT 1
- DOOM64EX-Plus fails to run - doesn't like Night Dive's WAD? HOT 1
- Bloated 3.6.5.8 Launcher requires new .NET version? HOT 1
- Turbo Pinkies on Hardcore! don't seem to want to attack very much HOT 1
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