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This repository contains the most up-to-date plugins(both binaries and sources), extensions, vscripts and shared settings files. Configs such as ProMod and Equilibrium rely on this framework.

License: GNU General Public License v3.0

SourcePawn 98.80% Squirrel 1.20%

l4d2-competitive-framework's Issues

l4d_weapon_attributes doesn't compile

SourcePawn Compiler 1.6.4-dev+4607
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

l4d_weapon_attributes.sp(19) : warning 213: tag mismatch
l4d_weapon_attributes.sp(20) : warning 213: tag mismatch
l4d_weapon_attributes.sp(21) : warning 213: tag mismatch
l4d_weapon_attributes.sp(22) : warning 213: tag mismatch
l4d_weapon_attributes.sp(23) : warning 213: tag mismatch
l4d_weapon_attributes.sp(24) : warning 213: tag mismatch
l4d_weapon_attributes.sp(25) : warning 213: tag mismatch
l4d_weapon_attributes.sp(26) : warning 213: tag mismatch
l4d_weapon_attributes.sp(27) : warning 213: tag mismatch
l4d_weapon_attributes.sp(28) : warning 213: tag mismatch
l4d_weapon_attributes.sp(29) : warning 213: tag mismatch
l4d_weapon_attributes.sp(30) : warning 213: tag mismatch
l4d_weapon_attributes.sp(31) : warning 213: tag mismatch
l4d_weapon_attributes.sp(32) : warning 213: tag mismatch
l4d_weapon_attributes.sp(33) : warning 213: tag mismatch
l4d_weapon_attributes.sp(34) : warning 213: tag mismatch
l4d_weapon_attributes.sp(35) : warning 213: tag mismatch
l4d_weapon_attributes.sp(36) : warning 213: tag mismatch
l4d_weapon_attributes.sp(37) : error 017: undefined symbol "L4D2FWA_PelletScatterPitch"
l4d_weapon_attributes.sp(136) : warning 213: tag mismatch
l4d_weapon_attributes.sp(140) : warning 213: tag mismatch
l4d_weapon_attributes.sp(144) : warning 213: tag mismatch
l4d_weapon_attributes.sp(148) : warning 213: tag mismatch

1 Error.

I'm using the latest left4downtown include from it's repo.

L4D2 Tank Announcer

message: Tank has spawned work's fine but sound is not played....

any idea?

       129 "L4D2 Tank Announcer" (1.0) by Visor
       130 "L4D2 Get-Up Fix" (2.3) by Darkid
       131 "L4D2 Scout Hunter Bodyshot" (1.0) by Visor
       132 "L4D2 Shotgun Friendly Fire Control" (1.3) by Visor
       133 "L4D2 Jockey Jump-Cap Patch" (1.1) by Visor

MetaMod:Source v1.11.0-devV, Stripper v1.2.2, SourceMod v1.6.0-dev+4171

l4d2_survivor_ff.sp

L 09/21/2014 - 11:31:05: SourceMod error session started
L 09/21/2014 - 11:31:05: Info (map "c7m3_port") (file "errors_20140921.log")
L 09/21/2014 - 11:31:05: [SM] Native "VFormat" reported: Client index 5 is invalid
L 09/21/2014 - 11:31:05: [SM] Displaying call stack trace for plugin "l4d2_survivor_ff.smx":
L 09/21/2014 - 11:31:05: [SM] [0] Line 536, C:\Promod\addons\sourcemod\scripting\l4d2_survivor_ff.sp::Announce()
L 09/21/2014 - 11:31:05: [SM] [1] Line 528, C:\Promod\addons\sourcemod\scripting\l4d2_survivor_ff.sp::AnnounceAttack()
L 09/21/2014 - 11:31:05: [SM] [2] Line 460, C:\Promod\addons\sourcemod\scripting\l4d2_survivor_ff.sp::AnnounceDelay()
L 09/21/2014 - 11:31:41: Error log file session closed.

MEMORY LEAK DETECTED IN PLUGIN (file "spechud.smx")

Link for plugin:
https://github.com/Attano/L4D2-Competitive-Framework/blob/master/addons/sourcemod/scripting/spechud.sp

L 09/05/2014 - 08:28:19: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "spechud.smx") L 09/05/2014 - 08:28:19: [SM] Unloading plugin to free 14389 handles. L 09/05/2014 - 08:28:19: [SM] Contact the author(s) of this plugin to correct this error. L 09/05/2014 - 08:28:19: -------------------------------------------------------------------------- L 09/05/2014 - 08:28:19: Type IMenuPanel | Count 14388 L 09/05/2014 - 08:28:19: Type Timer | Count 1 L 09/05/2014 - 08:28:19: -- Approximately 402864 bytes of memory are in use by (14389) Handles.

Native "GetEdictClassname" reported: Invalid edict (-1 - -1)

Hello,

i have this error:
L 09/08/2014 - 19:02:26: SourceMod error session started
L 09/08/2014 - 19:02:26: Info (map "c1m1_hotel") (file "errors_20140908.log")
L 09/08/2014 - 19:02:26: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 09/08/2014 - 19:02:26: [SM] Displaying call stack trace for plugin "l4d2_witch_crown_fix.smx":
L 09/08/2014 - 19:02:26: [SM] [0] Line 73, C:\Promod\addons\sourcemod\scripting\l4d2_witch_crown_fix.sp::IsT1Shotgun()
L 09/08/2014 - 19:02:26: [SM] [1] Line 32, C:\Promod\addons\sourcemod\scripting\l4d2_witch_crown_fix.sp::OnWitchTakeDamage()
L 09/08/2014 - 19:06:37: Error log file session closed.

edit: it's good with:
if (!IsWitch(victim) || !IsSurvivor(attacker) || IsFakeClient(attacker) || !IsValidEdict(weapon))
return Plugin_Continue;

added || !IsValidEdict(weapon) for check if is valid?

sv_consistency_fix

Hello,

i get:
L 09/22/2015 - 12:32:19: [SM] Native "SetArrayString" reported: Invalid Handle 750414 (error: 1)
L 09/22/2015 - 12:32:19: [SM] Displaying call stack trace for plugin "sv_consistency_fix.smx":
L 09/22/2015 - 12:32:19: [SM] [0] Line 56, sv_consistency_fix.sp::OnPluginStart()

whitelist.cfg:
http://codepad.org/ZTsE2ZTc

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