Comments (2)
I've had the same issues and managed through trial and error figure out it's related to Magic Leaps change of graphics API to OpenGLCore for windows (which seems to be used by the simulator). I have issues with importing MRTK3 (same thing, crashing on load of GLB assets), but if I remove OpenGLCore as graphics api (or just set to automatic) it imports fine and changing it back will not cause a re-import. This works for me as I am not trying to import during runtime, and I assume the simulator needs OpenGLCore to run.
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