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atteneder avatar atteneder commented on June 11, 2024

Hi,

I assume you're not using HDRP Lit shaders (since the sources are glTFast imported glbs). It's a known issue that the glTFast shaders won't export well at the moment and thus round-trips are prone to errors.

See #385 and #351

Always curious what your use-case is. It helps me prioritize working on a solution. Thanks!

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MatthieuKiskonen avatar MatthieuKiskonen commented on June 11, 2024

Hi,

Our use case is that we create high fidelity rendering of furnished apartments, for this we use Unity to prepare the shots and then we need to export the scene to go through a distributed rendering system.

We also use a lot of tooling to prepare this as well as blend shapes that we need to convert to static meshes and alike as can be seen in the example script.

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MatthieuKiskonen avatar MatthieuKiskonen commented on June 11, 2024

Hi,

Is there an option to unpack the glb content on import? Or import using HDRP Lit Shader?
This way I could create the copy with a HDRP Lit shader using the textures and would allow to export an imported glb.

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Sov3rain avatar Sov3rain commented on June 11, 2024

Hey @atteneder, any news on the ability to do round-trips import/export at runtime? This feature would be greatly appreciated. Our use case is to be able to import multiple glb files at runtime and reexport them in one scene (bundling them). Avoiding the pain of changing all the materials and swapping maps channels around would be great!

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