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NickCulbertson avatar NickCulbertson commented on May 25, 2024

Is the issue you're experiencing that the pads' touch targets don't update when the device is rotated to a new orientation?

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NickCulbertson avatar NickCulbertson commented on May 25, 2024

Actually it looks like this might already be fixed. Try updating to a newer AudioKitUI version.

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dpentecost avatar dpentecost commented on May 25, 2024

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dpentecost avatar dpentecost commented on May 25, 2024

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dpentecost avatar dpentecost commented on May 25, 2024

Update: Just deleted the apps in my Playgrounds, re-downloaded in case there were changes to AudioKitUI in the last day, and the situation is the same. Same workaround. FWIW I am running 15.3.1 on iPad Pro(9.7-inch)

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NickCulbertson avatar NickCulbertson commented on May 25, 2024

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dpentecost avatar dpentecost commented on May 25, 2024

That did it. Although there is no way to set Main when you import it in Playgrounds. Shows latest versions and option to update to latest. Leaving it on the default v1.5 and reimporting worked. Now it has proper targets, re-orienting works.

Thanks for your quick response on this. Looking forward to exploring your other AudioKit repos!

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LorenAmelang avatar LorenAmelang commented on May 25, 2024

Do we know why running this project in Playgrounds shows the screen rotation problem, but running the finished app I downloaded at the same time does not? The app works properly in any rotation.

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NickCulbertson avatar NickCulbertson commented on May 25, 2024

I would assume it is because the app release version and the Playground version are using different AudioKitUI versions. TapCountingDrumPadGrid's touch logic is different between versions.

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aure avatar aure commented on May 25, 2024

Nick is right.

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