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AutoBleem - Alternative to BleemSync/BootMenu, C++ based, GameScanner and Updater for Playstation Classic

License: GNU General Public License v3.0

PHP 0.01% C 86.03% Shell 0.16% C++ 13.67% CMake 0.13%
psc playstation retroarch mini-console cover-databases game game-folder

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autobleem's Issues

Known issue: Some Micro-USB sticks will crash

Currently, we have encountered a bug/system failure with certain USB pen/thumb drives
that will prevent autobleem from completely booting

Problem:
Booting from USB2.0 -> boots autobleem 0.5 -> when RE/SCan -> PSC will reboot/black screen -> Loop continues

Booting from USB2.0 -> Boots AutoBleem 0.5 -> Starting (Pressing O) Original -> Will boot Sony UI with original games and Secret menu

We have found the problem, by delaying certain stresses on the USB devices! Fix will be implemented rather soon! However we came to the conclusion that certain USB drives don't have the reading/write speed to keep up with AutoBleem. Terfor your experience using these stick will be very poor!

Example
with fix implementation, AutoBleem will boot properly. After entering the games library certain games “Like Tekken 3” will load really slow, when in game. the game will buffer from time to time. This will bring back the old “Tekken 3” feeling like it was on the original Playstation 1 however in 2019 we don't accept certain delays/frame/buffers any more ;)

Umlaut handling for gametitles

Sony's UI cannot handle umlauts, so game titles with umlauts will be displayed as
"Der Knig der Lwen" instead of "Der König der Löwen"
to handle this, umlauts have to be renamed like the following:
Ä=OA
Ö=OE
Ü=UE
pretty sure there is other languages that have more umlauts, but in for German it would be just the three.
Guess this can just be done with the same method as how commas are handles, just for title names this times.

does everything is stored in the USB thumbs?

Are everything not related to the original PSC emulator stored into the USB thumbs (ie. games status/virtual memory card)?

Or something can be present into the PSC's internal memory after use AutoBleem (0.3.1)?

Thanks

scan not work

Good evening, after correcting the problem of the memory card, I remake the autobleem folder as you said but the scan does not work :(

new unrecognized game

Hello
I announce you that there is a major bug, but which comes especially from the bootmenu .02 beta
I explain (sorry for my english), before I used bleemsync 0.4.1, then Bootmenu, but now, since the bootmenu pass, as soon as we added a game on the usb, no game was launched, the solution was to hand lolhack of bleemsync 0.4.1 for which to recreate a database and then put back the bootmenu lolhack so that my games with those add up works again. This bug is also present in your program that I like a lot, once the lolhack of your program delivered, so I must redo a re-scan and everything works, but as soon as I add a game I must redo what I have said.
Another small problem that would be nice to integrate into autobleem is as for cue + bin the ability to put several eboot (ex: alone in the dark eboot1.pbp and eboot2.pbp separately to change the CD by simply pressing Eject at instead of creating a single multidisc eboot and having to go through the hide and change disc menu)

Thanks for reading me

Fuse-zip support

Was trying to use fuse-zip ... all proof-of-concept done and ... not working. Fuse-zip is too slow to serve compressed game images and sony-ui times out. This functionality can not be implemented.

Add .DS_store to gitignore

See title, if you don't have the time for it. i can make a pull request in order to set up the gitignore properly

Reduce footprint on USB/ numbers of folders

Does it possible to reduce the numbers of folders needed to run AutoBleem?
Ie. Have a folder labelled "AutoBleem" and a folder labelled "Games" might be looks better as well as it might be more user friendly!

NTFS Filesystem support (partial)

the version bleemsync 1.0 is out but I do not like at all to install the games which is absolutely not practical. Since they put the possibility to put the usb in exfat and ntfs, would it be possible that you integrate this compatibility? I tried but it supports only the fat32, if I try in exfat I have a mistake 001-001.

New suggestion

another suggestion but i do not know if it's possible, sony's pcx rearmed is overtaking and if it's possible is to include the retroarch version

Reboot console/return to Autobleem UI with button combination

Have the ability to comfortably restart the console or go back to the Autobleem UI with a button combination on the controller when you are in the Sony UI.
select+start+L1+L2+R1+R2 would be a good combination.

I'm not sure how hard this is going to be to implement but it will most likely require a seperate process or service to be running in the background.
killing sony processes and starting the Autobleem UI again would be quicker than an entire reboot,
but I don't know which would be safer.

memory card bug

Here I just tested for arc the lad, I have my arc backup the lad 1 on the arc memory card the lad 2. When I make Shared Arc the Lad 1 to share my data of what I have on Arc the Lad 2 he's creating me empty memory card. I made several methods and still empty, I checked with a memory card editor and it is indeed empty.

Why not do instead of Shared, copy the memory card and then arc the lad 1 to change MC?

Holy job that you did with this version

Final Fantasy VII cover not found?

It just gives me the yellow default cover.

This is the Game.ini content it generated:

[Game]
Discs=Final Fantasy VII (USA) (Disc 1),Final Fantasy VII (USA) (Disc 2),Final Fantasy VII (USA) (Disc 3)
Title=Final Fantasy VII (USA)
Publisher=Other
Players=1
Year=2018
Automation=1

Initial GUI keeps appearing after reboot

The initial GUI (where it asks to do an initial scan wit 'X') keeps appearing. What data do you need to investigate?

The thing is, when I first tried it with only a few games, it worked as intended after reboot. So I got the screen after reboot where it provided some options to scan, load original games etc.

Log files included.

autobleem.log
ui_menu.log
error.log

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