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dev-miniduel's Introduction

dev-miniduel

Goal

Small project aiming to provide an example of how to properly set boundaries on a Unity project.

  1. The game logic is in its own C# project, in a visual studio solution that builds a .dll library.
  2. Then, the Unity project uses this dll to provide an interface wrapping it.

This can furtherly be expanded to use that same .dll library containing the game in other engines like Unreal, Godot or Game Maker.

Sections

Game

the folder /Miniduel includes

  • the visual studio solution: /Miniduel/Miniduel.sln
  • the project with the Game logic: Miniduel/Miniduel/Miniduel.csproj
  • another project with a console program to test this: /Miniduel/Miniduel/MiniduelRunner.csproj

Unity

Folders

  • The folder /Assets/_AutumnYard includes everything done by me.

Arch

  • Every display has it's own DTO and EventListener if needed.

Implementation notes

  • Piece fight animations must have the same duration, because only one OnAnimationComplete of the two pieces is listened to.

Third party plugins used:

dev-miniduel's People

Contributors

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Watchers

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