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License: GNU General Public License v3.0
Custom mobs plugin for the latest minecraft version
License: GNU General Public License v3.0
After respawning, the boss does not move
Describe the bug
Bosses cannot do effects to players when pvp is disabled in an area
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Bosses should inflict effects in areas where pvp is not allowed
Server Information (please complete the following information):
Describe the bug
Adding custom head textures and Armor colours don't work on bosses
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Heads and Colours should work as expected and display
Related Code
mob: zombie attack-damage:9 movement-speed:2 follow-range:16 health:300 head:"player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZiOTcyZTMyZDc2MWIxOTI2MjZlNWQ2ZDAxZWRjMDk0OTQwOTEwMTAzY2VhNWUyZTJkMWYyMzFhZGI3NTVkNSJ9fX0=" chest:"leather_chestplate color:#41924B"
Server Information (please complete the following information):
Eco 6.24.2
, /Ecobosses 8.3.1
)Setting the hp of Slimes does not work. Instead they have the same health as if you spawned them in via command without the plugin.
To Reproduce
Expected behavior
Should be able to set the hp of slimes
Server Information (please complete the following information):
Edit: this also happens with resized Phantoms.
Is your feature request related to a problem? Please describe.
Why does the boss stop working if no one uploads chunks with him??? (or reload plugin)
Describe the solution you'd like
How to make an attack for an iron golem only for the player?
And is it possible to make it so that the boss will not leave region and the player who started pvp with him too
add support SpawnData for choose spawner, for drop, spawner skeletons or spider
Add shutdown function /fly /god and similar commands or all commands (whitelist\blacklist)
Describe alternatives you've considered
no
Additional context
no
Describe the bug
No releases of EcoBosses are available via Jitpack (6.8.0 built but seems to have invalid artifact descriptor).
To Reproduce
Steps to reproduce the behavior:
Expected behavior
At least one recent release should be available.
Additional context
My guess would be that Jitpack doesn't really support Java 17 even with your jitpack.yml workaround. If it's truly required, consider submitting your project to something like CodeMC if you're unable to host your own Maven repository.
When in the over world piglin bosses turn into zombie pigmen after 15 seconds. I know these is a vanilla feature but I was wondering if you could add a toggle to enable/disable this from happening.
I looked through the spigot java docs and I think this is the method you would use https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/PiglinAbstract.html#setImmuneToZombification(boolean)
To Reproduce
Expected behavior
When transform option is enabled in the config it would turn into a zombie pigmen
When transform option is disabled in the config it wouldn't turn into a pigmen
Server Information
Server Version: 1.18.2 paper
Eco Version: 6.33.0
EcoBosses Version: 8.22.0
I have a problem with the discovery recipe I have tried to remove it but it continues to appear in the recipe book but in the config I already set it to false, I wanted to know a hel
I would like the new feature that a boss can recover health.
Health per second: How much a boss naturally regenerates per second
Health on kill: How much a boss recovers if a boss kills a player
Health if hasn’t attacked: How much health a boss regenerates if it hasn’t hit a player for 20 seconds
Health if not damaged: Health it regenerates per second if it hasn’t been damaged for 20 seconds
Percentage health on kill: The percentage of a player’s damage it recovers when it kills a player. For example, if a player has dealt 1000 damage to the boss and they die of ANY CAUSE whilst the boss is still alive and the config option is set to 50, the boss will recover 500 health and the player’s total damage will go down to 500. This will encourage survival as well as dealing the most damage. This also prevents boss griefing by repeatedly dying to the boss and healing it because it will those people would have 0 damage
Seems EcoBosses API builds broke long times ago, and cannot access EcoBosses from jitpack.io
https://www.jitpack.io/com/github/Auxilor/EcoBosses/8.66.0/build.log
Describe the bug
I have 2 different bosses with them set to spawn at a certain location but only one will ever spawn, And I have tested both of their spawning mechanics and they both work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Server Information (please complete the following information):
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Is your feature request related to a problem? Please describe.
Partially. I have received complaints about bosses instantly attacking users as soon as they are summoned, which gives them no chance to get to a safe distance away and allows bosses to get 'cheap hits' on players.
Describe the solution you'd like
I would like to request that bosses have a config arg that determines a spawn-delay for their summoning, if applicable
Is your feature request related to a problem? Please describe.
There is no useful placeholders for eco bosses.
Describe the solution you'd like
The people would like more placeholders for bosses. Example - a formatted time for when a boss will spawn. How many bosses a player has killed.
Describe the bug
Bosses that use ranged attacks can hit each other and therefore turn on each other, making a fight extremely easy and breaking their AI mostly
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Ideally, arrows and ranged projectiles from mobs should bounce off the boss so that this issue can't be run into
Server Information (please complete the following information):
Additional context
Untested on other ranged mobs but the logic most likely applies
Is your feature request related to a problem? Please describe.
Ecobosses is currently the least maintained and out of place plugin in the Eco series, i've sent these changes before but figured they should be put on here for future reference and a more permanent position
Describe the solution you'd like
Describe alternatives you've considered
N/A
Additional context
N/A
Is your feature request related to a problem? Please describe.
Currently you can only use vanilla mobs for bosses, I believe adding modelengine support world elevate the plugin to the next level allowing for infinite mob designs and a lot more customizability.
Describe the solution you'd like
Hooking into the API for ModelEngine to be able to use custom models as bosses.
Describe alternatives you've considered
There aren't any.
Additional context
Will need to be able to set states like the default, walking & then skill based ones.
API Link: https://github.com/elBukkit/ModelEngineSpawner
Describe the bug
Trying to use dispensers to spawn bosses as a way to spawn bosses in randomly; generated structures but I have run into an issue which is that the plugin seems to not detect the spawn eggs as boss spawn eggs. So instead the dispenser spawns (in this case) an evoker named steel golem spawn egg.
To Reproduce
Expected behavior
The expected behavior is for the dispenser to spawn a boss that works completely
Screenshots
If applicable, add screenshots to help explain your problem.
Server Information
Additional context
To test this I used the default config
Is your feature request related to a problem? Please describe.
Not related to a problem, just a nice attention-to-detail feature
Describe the solution you'd like
I would like to request additional config args for both particle animations, as well as minecraft audio, to be played when a boss is summoned or spawned in a world. Particle animations could be based on presets for the "animations" while the particles used could be completely configurable.
Describe alternatives you've considered
I can't imagine there would be any viable solution for this at the moment
Additional context
This could open up a lot of opportunity for server owners to add more flair and attention-to-detail to bosses, thank you kindly in advance
Server Version: 1.17
Server Software: Purpur
EcoBosses Version: 5.3.0
I've an issue with %player% placeholder.
When I kill the boss the reward is given to another random player, and not me the one who killed the boss 1)
I've insert there the config of the boss I've created but it's literally a copy & paste of the steel_golem. 2)
Is it possible to make a general message when the boss "respawns naturally" on some chords?
So that everyone from each world would get information about the appearance of the dragon?
spawn:
- message:
- ""
- "♥FC&lEnder Dragon &7został przywołany!"
- ""
radius: -1
autospawn:
- message:
- ""
- "♥FC&lEnder Dragon &7właśnie się pojawił!"
- ""
radius: -1
Because something's not working for me
There is no message for everyone - no matter what world it is, the boss has respawned so they can go and kill him
Please add in the spawn configuration the option to set a placeholder that will be a string
Like this:
conditions:
*Describe the bug
If the chunk an eco boss is in is unloaded or the plugin is reloaded the boss completely breaks. It’s timer stops, bossbar stops and effects stop.
To Reproduce
Steps to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem.
Server Information (please complete the following information):
Alternative fixes
Keep chunk loaded if an eco boss is in the chunk
Despawn the boss of chunk unloaded (maybe option in config)
Is your feature request related to a problem? Please describe.
All my bosses are leaving an area where I want them to be.
Describe the solution you'd like
I would like to see some option that will force the boss to stay in some area from the location that he spawned or to have some region/residence based limitations for bosses that isn't possible to spawn with totem or egg.
Describe alternatives you've considered
Entity goal: (Stay in X blocks that boss spawned from) and the boss will ignore all targets that are out of area.
Additional context
Don't have any.
Server Version: 1.17
Server Software: Purpur
EcoBosses Version: 5.3.0
I've an issue by summoning a Boss via console.
I don't know why but when I run this command: ecobosses spawn cariddi -342 60 -427 inside console the boss doesn't spawn. 1)
But if I do the same command in minecraft's chat the boss spawn. 2)
Is your feature request related to a problem? Please describe.
There is a big that if the chunk an eco boss is in becomes unloaded, the boss’s boss bar, timer and some effects stop working so keeping the chunk loaded is a great solution. If this happens, the boss still drops loot and players can essentially get free kills.
Describe the solution you'd like
In the options for each boss, there will be a Boolean setting to decide if the chunk should be loaded if the boss is inside that chunk
Describe alternatives you've considered
Instead, if there is no player within a 128 block radius/chunk is unloaded, despawn the boss and send a message in chat which prevents players getting free kills
When you spawn a boss without armour and a player dies near it then the boss may pick up the dropped items thus becoming stronger then intended
Is your feature request related to a problem? Please describe.
It's a kind of strange to have a plugin with no public placeholders, maybe you have, but It's not that easy find it. This seems to be a great plugin, but I think you need to give server owners the opportunity to rise up their content and give more information and rewards. I don't know if it's in your plans to add placeholder. The only that staff gave me was
%ecobosses_timeuntilspawn_<boss>%
but it doesn't work. This is just my opinion, hope you can do something about this.
Describe the solution you'd like
Maybe you can add:
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Maybe, it could be done for tops like this.
Or for some hologram like this:
Or in Warp Menu like this:
I have bosses set on a separate world / world bosses, when they respawn "auto resp" unfortunately the names are in white and for example "Illusioner" "Husk" "Iron Golem" instead of having custom names, but they have the same amount of HP and ask that much how much dmg they had, but they did not drop anything. In turn if I respawn them with a command or with eggs, they work normally
I have a problem, auto-respawn bosses do not appear correctly -> They appear, there is a message, they have dmg and hp just like bosses, but they have no name -> They have the name of a regular monster and nothing comes out of them
It's frustrating that you can't effectively watch players because bosses target players in creative/spectator mode or in vanish.
Bosses should not apply effects/agro players in creative/spectator mode or in vanish.
Describe the bug
Spawning bosses using Totems doesn't work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Totems should spawn the boss and remove the totem itself.
Server Information (please complete the following information):
Additional context
WillFP forgot to call BossSpawnEvent on Totem Handler.
I've made a really simple PR (#19) fixing it, but no attention has been given in the past 16 days.
This would be a useful feature to avoid people punching a boss once and getting rewards
A way to set minimum damage in config. The same way chance is set for top damager commands, ex:
1:
- minimumdamage: 1000
- chance: 100
commands:
- give %player% gold_nugget 1
A way to set this more generally, just a flat minimum damage to receive rewards at all somewhere in config.
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