Comments (1)
You can control whatever you do in the draw()
function that you write. The function is called every frame, but you don't have to do the same thing every frame. For example, you can set a global counter and then draw an object every 10 frames. Or whatever complex scheme you can think of.
from gamezero.jl.
Related Issues (20)
- GameZero opens a window four times bigger than defined
- `Circle` does not have same properties as `Actor` e.g. actor.pos, actor.position HOT 2
- Impossible to include other files in the game HOT 5
- Too many open files error HOT 5
- Make GameZero types better and more extensible HOT 2
- does not launch game window HOT 3
- UndefVarError: libsdl2_{ttf,image} not defined (Apple Silicon / M1 Mac) HOT 6
- Is GameZero.jl going to get any more updates? HOT 1
- Draw basic forms (Rect, Triangle) with angle
- How to prevent clearing of the screen? HOT 2
- Graphics not properly scaled on high dpi screen on Mac HOT 3
- Gamepad Controller Support HOT 1
- Unicode Chinese Characters (ttf) are not being shown HOT 5
- Unicode Chinese Characters (ttf) are not being shown HOT 2
- New Bug HOT 1
- not working on julia 1.9 HOT 1
- This isn't an issue but I though it would be cool to share.
- Will GZ.jl eventually be able to do multiple files in a project? HOT 2
- Attempting to load resource files crashes HOT 1
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from gamezero.jl.