Comments (2)
Ah, yes, we do want to do that eventually. Initially, I wanted people to be able to use GameZero without worrying about modules, environments or includes -- which most of us consider trivial, but are actually quite a barrier for beginner programmers. I wanted them to get something on screen in five minutes, without having to learn a lot of extraneous stuff.
However, the flip side is that that the design we ended up with makes it difficult to support plain includes now. This is, to be honest, a collateral damage. I am hopeful we can fix it, but it will need some careful thinking and coding. I've just not had the time to do that. We had a PR that attempted to fix that, but unfortunately broke some other functionality.
from gamezero.jl.
Can't you for the moment just allow to pass the filenames to the rungame method in order to include these files before the main loop? Is frustrating not having the possibility to import other file into the game.
rungame("mainfile.jl", externals=["lib1.jl", "lib2.jl"])
from gamezero.jl.
Related Issues (20)
- `Circle` does not have same properties as `Actor` e.g. actor.pos, actor.position HOT 2
- Impossible to include other files in the game HOT 5
- Too many open files error HOT 5
- Make GameZero types better and more extensible HOT 2
- does not launch game window HOT 3
- UndefVarError: libsdl2_{ttf,image} not defined (Apple Silicon / M1 Mac) HOT 6
- Is GameZero.jl going to get any more updates? HOT 1
- Draw basic forms (Rect, Triangle) with angle
- How to prevent clearing of the screen? HOT 2
- Graphics not properly scaled on high dpi screen on Mac HOT 3
- Gamepad Controller Support HOT 1
- Unicode Chinese Characters (ttf) are not being shown HOT 5
- Unicode Chinese Characters (ttf) are not being shown HOT 2
- Control Render HOT 1
- New Bug HOT 1
- not working on julia 1.9 HOT 1
- This isn't an issue but I though it would be cool to share.
- Attempting to load resource files crashes HOT 1
- Create Actor from pixel data instead of image file HOT 1
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from gamezero.jl.