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neoeasydialogue's Introduction

NeoEasyDialogue

A Fork of Sander Homan's EasyDialogue, updated for Unity 2017+ with JSON support

Why Fork it?

Sander Homan's work hasn't been updated since 2015, some of his work was already forked. NeoEasyDialogue is a fork which looks to improve the usability while keeping the flexibilty of the original. Originally forked to support JSON instead of XML, it's slowly growing more and more flexible and easier to use.

Uses

Originally, you'd need to implement the actual dialogue "viewer" however you want, you are not limited to UI, so you can do pretty much anything with it. This has an unlimited ammout of uses, from making novel-like scenes, fully animated scenes, quizes, and interactable (PvE) enviroments that continue the scene. Because it's exactly limited to a specific setting, you can do virtually anything with it. With this version of the project you can even download JSONs or text and translate it into a Dialogue or moreover, generate it with whatever information you get!

This project has been merged with SolAZDev's BasicSceneManager (CutSceneManager.cs), this will replace the Tutorial from the original EasyDialogue, but mind you, you can use this for production level cutscenes and in fact, what is described on above can be done entirely using this script.

TODO

  • (Optional) Remake the Dialogue Editor (help truly appreciated)
  • (Optional) Yarn translator?
  • Give Basis for JSON translator (As all JSONs are made different, you'll have to translate it yourself);
  • Open to suggestions, specially if you are willing to help.

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