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View Code? Open in Web Editor NEWC/++ OpenGL game library
License: MIT License
C/++ OpenGL game library
License: MIT License
Unions are used in vmath.h to ease the use of the library. However they are only available for the naïve C implementation. This makes SSE-optimisation impossible. Remove them.
Now it's more like... flying.
When loading shaders from files and changing them, they would get automatically swapped on the GPU. The Win32 file watch api can be used to check. This would only apply during debugging.
Not too urgent.
GLchar isn't supported in OpenGL ES.
Implement
This isn't important at first but needs to be implemented. Simple colored shapes will do for now.
Every graphics api has a an OBJ loader, right?
Some form of GUI that is scalable across dimensions and easily extended.
Will make every processor supported.
Comment the API code.
A networking library for the multiplayer aspect of games. Both TCP/UDP. In C.
Use a BSD sockets interface.
Either fixed or variable time step.
Implement texture streaming as in this tutorial: http://www.java-gaming.org/topics/tutorial-stutter-free-texture-streaming-with-lwjgl/32571/view.html.
The mesh collision detection with Bullet 2 is terribly slow with the vertex data not indexed.
Loading DDS files is generally faster than loading PNG files, so this should lower load times.
Additionally it would be nice to fetch precompiled binaries and use their container based infrastructure.
This is needed for when writing the future GUI code.
This is for memcpy.
Right now, if you have two peers the first call to net_dispose will deinitialize it before the second call.
Redo the renderer to be a deferred one.
Assimp is slow (but effective). Save memory dumps to a file and load them in production code.
Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the game. Will decrease start-up time.
Since some GPUs doesn't support S3 texture compression.
Make multiple enemies and particles possible.
...and define variables to compile with for example SSE1, -2, -3 or -4.
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