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f2 Build Status

C/++ game library

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f2's Issues

Animated models support

This isn't important at first but needs to be implemented. Simple colored shapes will do for now.

Implement shader hotswapping

When loading shaders from files and changing them, they would get automatically swapped on the GPU. The Win32 file watch api can be used to check. This would only apply during debugging.

Remove unions from vmath.h

Unions are used in vmath.h to ease the use of the library. However they are only available for the naïve C implementation. This makes SSE-optimisation impossible. Remove them.

GUI code

Some form of GUI that is scalable across dimensions and easily extended.

Pass on Travis CI

Additionally it would be nice to fetch precompiled binaries and use their container based infrastructure.

Networking Library

A networking library for the multiplayer aspect of games. Both TCP/UDP. In C.
Use a BSD sockets interface.

DDS loader

Loading DDS files is generally faster than loading PNG files, so this should lower load times.

Game loop

Either fixed or variable time step.

glTF loader

Assimp is slow (but effective). Save memory dumps to a file and load them in production code.

Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the game. Will decrease start-up time.

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