Comments (1)
You are right there is no prompt currently showing the progress but I can look into adding one, I dont know if Unity reports back some but it should. But yes it freezes and it should be baking.
There is a small visual feedback at least in Windows when I bake which is the Unity icon at the bottom which shows a green fill up (not a fix, just a trick :p).
Thanks for the comment anyway, I will look into it when I have some time.
from prefablightmapping.
Related Issues (20)
- Inconsistent application of lightmaps on rotated prefabs instantiated by script HOT 15
- Bake lighmap with consistent UV Layout HOT 2
- Lightmaps not working for android AR Foundation HOT 5
- Can't get baked lighting to work in a cloned prefab object HOT 6
- PrefabLightmapData (script) sets all material custom render queues to -1 HOT 2
- Works in editor, but turns black in browser for WebGL HOT 20
- Non directional lightmaps not working HOT 7
- Lightmaps not working in build with Generated Lightmap UV's HOT 4
- Baking lightmaps break decals until affected materials are Reimported. HOT 2
- Clarification of Light Probes HOT 4
- Light probes in Interior scenes HOT 1
- Baking lightning on a prefab overwrite other prefabs lightmaps HOT 2
- URP AssetBundle lighting corrupted HOT 5
- "IndexOutOfRangeException: Index was outside the bounds of the array." on MaterialPostprocessor. HOT 5
- As I bake new prefab the old lightmaps gets deleted even they are moved in separate folder
- About Android HOT 2
- Baked lighting is broken upon instantiating from Asset Bundle HOT 25
- Baked light probes
- Baked lighting doesn't work in the build version if Screen Space Shadows is enabled
- Lightmap breaks in the build on a single prefab HOT 1
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from prefablightmapping.