Comments (5)
I believe this is the issue btw https://forum.unity.com/threads/unity-5-3-objects-in-scenes-loaded-from-assetbundles-are-losing-their-static-flag.377771/
Still looking into it to see if there might be an easy fix
It also matches with what we observe as we load scenes from an assetbundle rather than prefabs directly
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Further exploration seems to show that the meshes are being stored without the UV1 information (which is used for lightmaps), I need to look to see if there is a way to force that being stored when exporting the bundles. I'll let you know if I find out.
I believe its the way URP exports that it leaves the UV1 of meshes off the assetbundle for some reason
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It might have to do with URP although I think it should work. Can you try loading the bundle without going through the server first to test things out?
Also if you can send me a bundle and the project to reproduce it I could take a look
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I've just tried to load the AssetBundle from local and it happens the same.
You can take a look here: https://we.tl/t-6rH7jQAwKw
In the StreamingAssets folder, you can find the AssetBundle I'm using to do these tests.
In the Scene "SampleScene" you can check the prefab I'm using and in the scene "PruebaLuces" you can use a script to load locally the AssetBundle from the StreamingAssets folder.
Thanks for your support!
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The same thing happens to me, have you found a solution?
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