Comments (2)
You probably rebaked in the scene where your prefab is and the script has the old index (so there is a mismatch). The script works just fine for me. Try using the bake method from the Menu again(Assets->Bake Prefab Lightmaps) again. Once its done you can check in the scripts what is saved to it to confirm (the fields in the script are public so you can inspect them)
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Ok will take a look. A secondary problem is that when the prefab is rotated 180 degrees, the lightmap darkens? I've got 0 lighting in the scene (everything set to black) but when a light-mapped baked prefab rotates the textures darken anyway?
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