Comments (5)
Check your Graphic settings in Project Settings for shader stripping see if maybe lightmap shaders are being stripped
from prefablightmapping.
Awesome. Yes, this was the issue. Shader Stripping Lightmap Modes set to Automatic causes the issue. If you set this to Custom everything works perfectly.
Thanks for the help! Super appreciate it.
Might be a good idea to add this into the Readme.
:-)
from prefablightmapping.
Any errors in the log file? I will take a look on my end with that unity version and let you know what I find
from prefablightmapping.
Unfortunately no errors on the log file. Been trying out different Player Settings without any luck. Let me know if you have any insights.
Thanks!
from prefablightmapping.
Great! yes I might add that into the readme, thanks.
from prefablightmapping.
Related Issues (20)
- Inconsistent application of lightmaps on rotated prefabs instantiated by script HOT 15
- Bake lighmap with consistent UV Layout HOT 2
- Lightmaps not working for android AR Foundation HOT 5
- Can't get baked lighting to work in a cloned prefab object HOT 6
- PrefabLightmapData (script) sets all material custom render queues to -1 HOT 2
- Works in editor, but turns black in browser for WebGL HOT 20
- Non directional lightmaps not working HOT 7
- Lightmaps not working in build with Generated Lightmap UV's HOT 4
- Baking lightmaps break decals until affected materials are Reimported. HOT 2
- Clarification of Light Probes HOT 4
- Light probes in Interior scenes HOT 1
- Baking lightning on a prefab overwrite other prefabs lightmaps HOT 2
- URP AssetBundle lighting corrupted HOT 5
- "IndexOutOfRangeException: Index was outside the bounds of the array." on MaterialPostprocessor. HOT 5
- As I bake new prefab the old lightmaps gets deleted even they are moved in separate folder
- About Android HOT 2
- Baked lighting is broken upon instantiating from Asset Bundle HOT 25
- Baked light probes
- Baked lighting doesn't work in the build version if Screen Space Shadows is enabled
- Lightmap breaks in the build on a single prefab HOT 1
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