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QonDuixote avatar QonDuixote commented on July 28, 2024

This happens because the core automatically disbands lfg groups when map changes and there's only 1 player in the group. Don't think this can be fixed without core changes and the changes kinda break stuff, but I made it work for myself like this:
In LFGScripts.cpp change line 138
from
if (group->GetMembersCount() <= 1u) {
to
if (!sLFGMgr->IsTesting() && group->GetMembersCount() <= 1u) {

The downside is that you don't get to see the dungeon finder icon so you have to teleport back to the dungeon with macro
/run LFGTeleport(IsInLFGDungeon())
and leave the group with macro
/run LeaveParty()
because there's no way in the UI to do it.

If someone finds a way to prevent the dungeon finder icon from hiding maybe this could be submitted as a PR, but I couldn't find it, I guess it's handled client-side.

from mod-solo-lfg.

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