hi there ๐
babakcode / o3d Goto Github PK
View Code? Open in Web Editor NEWThe Flutter 3D objects easy controller ( glb format )
Home Page: https://pub.dev/packages/o3d
License: BSD 3-Clause "New" or "Revised" License
The Flutter 3D objects easy controller ( glb format )
Home Page: https://pub.dev/packages/o3d
License: BSD 3-Clause "New" or "Revised" License
hi there ๐
Hi Babak,
I was wondering if you plan on including the ability to add http headers within the O3D.network method? Because the nature of our 3D models we require users to be authenticated before we return the GLB model. In our other API calls we require the Authorization header to be present with a valid token.
Do you plan on adding the ability for headers to be passed to the network call?
As the title, using a local asset, the plugin renderize nothing. @babakcode
Loading the GLB from asset folder i cant view on Android Build:
Loading like this:
O3D(
src: 'assets/3d/refix_spray_ORBIT_cam.glb',
controller: o3dcontroller,
ar: false,
autoPlay: true,
autoRotate: true,
),
E/flutter ( 2836): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Bad state: Cannot use origin without a scheme: assets/3d/refix_spray_ORBIT_cam.glb
ModelViewerState._initProxy. package:model_viewer_plus/src/model_viewer_plus_mobile.dart:289
Getting this error on a brand new project:
$ flutter pub add o3d
Because o3d depends on o3d, version solving failed.
flutter pub get
Resolving dependencies...
Error on line 34, column 3 of pubspec.yaml: A package may not list itself as a dependency.
โท
34 โ o3d: 3.0.0
โ ^^^
โต
Process finished with exit code 65
Hi~Can the texture be customized?
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