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Babis Kyriakidis's Projects

unity-grassshader icon unity-grassshader

Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/

unity-quickhull icon unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

unity-tutorials icon unity-tutorials

The code for Unity/C# tutorials I published in video format on YouTube (🇬🇧 + 🇫🇷).

unity-tweens icon unity-tweens

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

unity-webgl-server icon unity-webgl-server

Unity Plugin to Host WebGL. Run build locally without "Build and Run" with zero dependencies

unity-xpbd-jakobsen-cable icon unity-xpbd-jakobsen-cable

This is an implementation of Jakobsen, PBD & XPBD alogrithms to simulate a cable in Unity which I made for my bachelor thesis.

unityterrainerosiongpu icon unityterrainerosiongpu

Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.

urp-fog-volumes icon urp-fog-volumes

Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

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