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This project forked from bearworks/urpoceantessellation

0.0 0.0 0.0 20.92 MB

This project use full FFT methods to make Ocean waves rendering with Tessellation shader

License: MIT License

C# 67.65% GLSL 10.95% HLSL 8.53% ShaderLab 12.87%

urpoceantessellation's Introduction

URPOceanTessellation

Require Unity 2022.3+ LTS (URP 14.x)

Compare to URPOcean project(https://github.com/bearworks/URPOcean). This project use full FFT methods to build more wave effects with Tessellation shader, BUT also it need more hardware features(#pragma target 4.6 at least) and Unity recently APIs support, include MRT3(ARGBHalf RenderTexture), TextureFormat ARGBHalf, RGBA64 and AsyncGPUReadback.

Tess Factor 6

Tess Factor 1

Forward+ Lighting

Sailing

Underwater with DOF

urpoceantessellation's People

Contributors

bearworks avatar

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