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View Code? Open in Web Editor NEWA place for public domain digital assets to use.
License: Creative Commons Attribution 4.0 International
A place for public domain digital assets to use.
License: Creative Commons Attribution 4.0 International
@babylonjs/assets-lib would contain a .js file and a declaration file to use the assets in different projects.
The default XR hand meshes were recently updated and now have about a third of the weight of our meshes. Explore the tradeoff in quality of adapting our meshes to be lighter or modifying the official XR meshes to use our shader. Possible outcomes:
Hi team,
Is this repo meant to stay only focused on Bablyon.js assets used on the site or could it grow much larger and incorporate community generated content. Please see this thread on the forum. In particularly I'm looking for a replacement for these unity assets and if I can not find them I will at some point write my own... I would like for them to be useful for others hence asking about the scope for this repo.
Thank you,
ajp
would be useful to have license information
These assets report errors with glTF validator:
Elf/Elf.gltf
meshes/Yeti/MayaExport
meshes/Demos/retargeting/riggedMesh.glb
I'm using these files for unit testing, which I think it's the purpose of this repository... I would like these to be fixed, or moved to a separate directory for "malformed files", or removed altogether.
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