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Ray Tracing book series implemented in Golang, chapter-by-chapter

Home Page: https://drive.google.com/drive/folders/14yayBb9XiL16lmuhbYhhvea8mKUUK77W

Makefile 1.31% Go 98.69%

oneweekend's Introduction

Ray Tracing in Go

This is a chapter-by-chapter progression through the excellent free ray-tracing books by Peter Shirley:

GoDoc

There are tags at each chapter and commits at each checkpoint within chapters.

Who is this for?

If you're interested in graphics and ray tracing, this is a working example of a simple, easy-to-read ray tracer written in Go. It is built up piece-by-piece in concert with the chapters of the original C++ books by Peter Shirley.

If you're interested in Go, this is a fun, visual way to explore the language. It's fully documented and easy to change in order to create your own ray traced images.

Ray Tracing in One Weekend

$ git clone https://github.com/hunterloftis/oneweekend.git
$ cd oneweekend
$ git checkout oneweekend
$ go build ./cmd/trace
$ ./trace > cover.ppm && open cover.ppm

cover image

Ray Tracing: the Next Week

$ git clone https://github.com/hunterloftis/oneweekend.git
$ cd oneweekend
$ go build ./cmd/trace
$ ./trace > cover.ppm && open cover.ppm

cover image

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