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Dynamo

BomberManGameTestC++

A classic bomber game as part of a c++ assginment, it consists of the following gameplay mechanics

1] A Procedural Level Generation handled by a LevelManager.
2]Local Multiplayer where the player's can play using the same keyboard (Supports 2 players)
3]Top Down camera view which moves according the distance between the player
4]Power-ups which are spawned when the wall is destroyed by the player, the spawnrate of the power-up is around 25% which can be manipulated, the game consists of follow power-ups
a.RangePower Up giving longer blast range (linear)
b.More than one bomb spawn which is the base implement of the bomb spawns by character each powerup pickup increase the bomb spawn count by 1
c.Faster running speed
d.Remote controlled bombs powerup where the explosion of the bomb is delayed until the player trigger's it ,each pickup give one remote controlled bomb

Bomb blast is linear in four directions,stopped by walls,kill player and power-ups,trigger other bombs.

Inputs

Player 1

WASD for Movement
LShift for bomb spawn
LCtrl for triggering remote controlled bombs


Player 2

Direction Keys for Movement
RShift for bomb spawn
RCtrl for triggering remote controlled bombs


A .rar file can be found in the repository which consists the build file for the game, you can extract the file and run the .exe

dynamo's People

Contributors

badacc3ss avatar

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