Comments (1)
renderdoccmd
is not supported at all and is not eligible for any feature requests. It is an internal undocumented and private program only for use by the tool itself, not by users directly.
If you would like to automate capturing then you can use the python API which is supported, but it doesn't provide the level of control you want. Temporary capture filenames are also an implementation detail and are not intended to be created directly in whatever final location you want. When you have a session in the UI they are managed by the UI until you save them manually so you would need to follow that process with a python script - enumerating the captures made and their timestamps and moving/rename them to the appropriate location.
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Related Issues (20)
- Application won't detect proper DPI scaling HOT 9
- Support the extension VK_QCOM_multiview_per_view_viewports HOT 5
- Unreal Engine Android : Injection failed.... HOT 2
- Seg fault in python API function renderdoc.ExecuteAndInject HOT 2
- Android - Can't attach to application HOT 2
- Resource Usages context menu and panel doesn't show resources accessed via ResourceDescriptorHeap indexing (bindless) HOT 1
- OpenGL: Wrong zoom level with texture generated via glTextureView() HOT 1
- RenderDoc is unable to connect and debug on Samsung S23 Ultra HOT 22
- Smoothly capture several sequential frame HOT 1
- [Vulkan] Pipeline state only shows one declaration per aliased binding HOT 2
- Renderdoc Support for embedded systems HOT 1
- [Vulkan] Renderdoc layer changing image memory requirements affects programs relying on external memory HOT 8
- Vulkan dynamic uniform buffer offsets are interpreted incorrectly HOT 2
- (OpenGL) HDR corrupts textures and freezes the software after a capture HOT 8
- [Bug][OpenGLES] Sample mip1 and render into mip2 of same texture on mobile, renderdoc can not display texture result correctly HOT 5
- Cannot capture frame with AMD properitary driver HOT 1
- GLFW and Vulkan does not work together HOT 7
- Vulkan App enabling renderdoc layer causes ERROR_INITIALIZATION_FAILED HOT 3
- Error with RenderDoc HOT 1
- Mesh shader payload causes crashes, GPU resets and system freezes HOT 6
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