Comments (12)
@Spahbed I'm unclear if your issue is solved or not. Please do not start describing different unrelated bugs here in this issue as that will cause confusion and make it less likely for anything to be fixed. Once this bug is resolved if you have a different bug please open a new issue.
You didn't say if you did as asked previously and ran with the most recent nightly build. Is that how you are now able to capture? If so it is most likely that your device is broken and the workaround in the recent nightly build has avoided it.
@Henry-Suen Please do not try to get involved in bug diagnosis and suggest things for users to try when we are trying to investigate a bug. Trying to narrow down the cause of bugs especially on a platform as fundamentally broken and awful as Android is difficult enough with only RenderDoc developers so adding in additional confusion with other instructions and people who may not understand how RenderDoc works or what is wrong is very likely to cause problems.
from renderdoc.
I just happened to have the same issue hours ago.
The key to my problem is the AndriodManifest.xml > android:debuggable="false"(should be true) even in development build.
I managed to capture frames of my program in the morning but an updated version later , a colleague overrode the debuggable flag, made me suffer the issue you are having.
And I changed the flag back and it works again.
It might sound dumb that there's a clear warning showing "Android application not set up for RenderDoc capture"
but the warning is glitchy itself. It'll show that whether it's true or not, so it became a "cry wolf" to users like me.
I still got that warning even when it's working.
from renderdoc.
Please can you check if you can capture and replay these APKs on your device jake-kart-vk.apk, jake-runner-gles3.apk.
These APKs are known to work and help to identify if there is a device issue.
from renderdoc.
I just happened to have the same issue hours ago. The key to my problem is the AndriodManifest.xml > android:debuggable="false"(should be true) even in development build.
I managed to capture frames of my program in the morning but an updated version later , a colleague overrode the debuggable flag, made me suffer the issue you are having. And I changed the flag back and it works again.
It might sound dumb that there's a clear warning showing "Android application not set up for RenderDoc capture" but the warning is glitchy itself. It'll show that whether it's true or not, so it became a "cry wolf" to users like me. I still got that warning even when it's working.
Where are you changing that setting
from renderdoc.
Please can you check if you can capture and replay these APKs on your device jake-kart-vk.apk, jake-runner-gles3.apk.
These APKs are known to work and help to identify if there is a device issue.
Can confirm it also gets the same error with both of these; timeout; app runs though
from renderdoc.
I just happened to have the same issue hours ago. The key to my problem is the AndriodManifest.xml > android:debuggable="false"(should be true) even in development build.
I managed to capture frames of my program in the morning but an updated version later , a colleague overrode the debuggable flag, made me suffer the issue you are having. And I changed the flag back and it works again.
It might sound dumb that there's a clear warning showing "Android application not set up for RenderDoc capture" but the warning is glitchy itself. It'll show that whether it's true or not, so it became a "cry wolf" to users like me. I still got that warning even when it's working.Where are you changing that setting
Assets/Plugins/Android/AndroidManifest.xml
It appears that your issue is not related to this, since Zorro666 provided you with APKs that are possibly debuggable.
Try to uninstall the render doc apps on your phone and link the PC again?
from renderdoc.
If those APKs also fail can you please check with the latest RenderDoc nightly build? It includes some workarounds for broken devices that don't work properly, and this may fix the problem you're seeing.
from renderdoc.
I just happened to have the same issue hours ago. The key to my problem is the AndriodManifest.xml > android:debuggable="false"(should be true) even in development build.
I managed to capture frames of my program in the morning but an updated version later , a colleague overrode the debuggable flag, made me suffer the issue you are having. And I changed the flag back and it works again.
It might sound dumb that there's a clear warning showing "Android application not set up for RenderDoc capture" but the warning is glitchy itself. It'll show that whether it's true or not, so it became a "cry wolf" to users like me. I still got that warning even when it's working.Where are you changing that setting
Assets/Plugins/Android/AndroidManifest.xml
It appears that your issue is not related to this, since Zorro666 provided you with APKs that are possibly debuggable.
Try to uninstall the render doc apps on your phone and link the PC again?
This worked. IT still isntalls two render docs, I dont know why; both different sizes
ISsue im having now is; ITs capturing stuff but doesnt display any duration for the events; that part was working when captured straight from Unity
Tested that on kart and my apk both dont show duration of anything
![Screenshot 2024-01-21 215230](https://private-user-images.githubusercontent.com/36801304/298427769-4b99e6b8-2f5b-42cc-83c6-0de3144d629e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTgyNjYwNjIsIm5iZiI6MTcxODI2NTc2MiwicGF0aCI6Ii8zNjgwMTMwNC8yOTg0Mjc3NjktNGI5OWU2YjgtMmY1Yi00MmNjLTgzYzYtMGRlMzE0NGQ2MjllLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjEzVDA4MDI0MlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk4NzZhNWU0ZTZhMGVjZWMzNDE5MjYwZjc5MzVjOTZjMzBiMzAyNmYzYTUxNGU2ODBiMGQyNmZkNmU2Y2EwNGUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.hHCUqvbDZi1sa0PIqAB_8aAoeQ9iOmkhKbJXgxQcTgw)
from renderdoc.
Try to click this button to refresh the duration.
from renderdoc.
Yep tried that; just says 0 for everything
Also get this error showing up at the bottom, not sure if relevant
from renderdoc.
@Spahbed I'm unclear if your issue is solved or not. Please do not start describing different unrelated bugs here in this issue as that will cause confusion and make it less likely for anything to be fixed. Once this bug is resolved if you have a different bug please open a new issue.
You didn't say if you did as asked previously and ran with the most recent nightly build. Is that how you are now able to capture? If so it is most likely that your device is broken and the workaround in the recent nightly build has avoided it.
@Henry-Suen Please do not try to get involved in bug diagnosis and suggest things for users to try when we are trying to investigate a bug. Trying to narrow down the cause of bugs especially on a platform as fundamentally broken and awful as Android is difficult enough with only RenderDoc developers so adding in additional confusion with other instructions and people who may not understand how RenderDoc works or what is wrong is very likely to cause problems.
That's rude for commuty member who trys to help others. If you read the the words properly, he solved it by uninstalled the render doc apps and reinstalled them by linking again.
You have my respect for your contributions and skills But i don't need your lecturing.
I can't believe you have patience with harassing issues but not with an enthusiast.
from renderdoc.
oc works or what is wrong is very l
The timeout issue was fixed yes; Ill open another for the capture issue
from renderdoc.
Related Issues (20)
- Capturing frames with RenderDoc will slow down the rendering speed of the exe. HOT 1
- A guide for when you don't know how to stop ignoring a symbol. HOT 1
- renderdoc 1.13 use TextureSave R8G8B8 png not work! HOT 1
- In renderdoc 1.13, I use TextureSave to save R8G8B8, but it's not work! HOT 1
- In renderdoc 1.13, I use TextureSave to save R8G8, but it's not work! HOT 1
- the overlay does not appear, and no additional information appears after launch mingw glfw application HOT 2
- Add Support for Clip Control Extension (EXT_clip_control / glClipControlEXT) HOT 6
- Crash due to signed integer overflow in `GetByteSize` HOT 1
- Replaying the capture failed at the API Level. HOT 2
- Frame Replay Error on [smartisan os 105] with RenderDoc [1.33] HOT 5
- Please consider adding support for VK_KHR_dynamic_rendering_local_read HOT 1
- AccessViolationException when using ICompositorInterop::CreateGraphicsDevice on Windows HOT 2
- DXGI_ERROR_INVALID_CALL in IDXGISwapChain::ResizeBuffers HOT 2
- Allow launching renderdocui with a given working directory HOT 4
- Missing geometry only in Renderdoc 1.33 HOT 2
- Filter Resource Inspector to show only resources used in current frame HOT 2
- Load/Save Settings in the Launch Application Tab to open specific folder HOT 1
- Load/Save Settings in the Launch Application Tab to open specific folder HOT 2
- spirv-cross.exe error when editing shaders
- Fetch GS/VS output HOT 1
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from renderdoc.