Comments (3)
You can save a capture settings file for your application with 'auto start' enabled and launch the UI program with that settings file, which will then run your program.
Otherwise you can use the python replay API, which has access to do capturing, replaying and analysis all programmatically which is how the automated tests run.
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Only the first method you mentioned is supported and intended to work. None of the others are documented and there is nothing anywhere to suggest these should work. Trying to hack RenderDoc to work in unsupported ways may misbehave or crash. Generally I do not recommend ever having vkconfig open at the same time as RenderDoc as it has caused a number of problems in the past.
If you want to capture your program from RenderDoc you should launch it from the UI. Never specify the layer manually or try to enable internal undocumented functionality.
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If the only official way to launch an App with RenderDoc is via it's UI, there does not seem to be a way an application can programmatically attach RenderDoc, is there?
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Related Issues (20)
- Renderdoc can not capture frame while the hwui rendering type is skiavk HOT 14
- Expander arrow icon not visible on top of black header rows, such as those used by Unreal Engine HOT 2
- Can we directly obtain the 3D world coordinates of the vertices? HOT 1
- Allow Vulkan capture when not presenting HOT 1
- AttributeError: 'renderdoc.PipeState' object has no attribute 'GetConstantBuffer' HOT 3
- Capturing frames with RenderDoc will slow down the rendering speed of the exe. HOT 1
- A guide for when you don't know how to stop ignoring a symbol. HOT 1
- renderdoc 1.13 use TextureSave R8G8B8 png not work! HOT 1
- In renderdoc 1.13, I use TextureSave to save R8G8B8, but it's not work! HOT 1
- In renderdoc 1.13, I use TextureSave to save R8G8, but it's not work! HOT 1
- the overlay does not appear, and no additional information appears after launch mingw glfw application HOT 2
- Add Support for Clip Control Extension (EXT_clip_control / glClipControlEXT) HOT 6
- Crash due to signed integer overflow in `GetByteSize` HOT 1
- Replaying the capture failed at the API Level. HOT 2
- Frame Replay Error on [smartisan os 105] with RenderDoc [1.33] HOT 5
- Please consider adding support for VK_KHR_dynamic_rendering_local_read HOT 1
- AccessViolationException when using ICompositorInterop::CreateGraphicsDevice on Windows HOT 2
- DXGI_ERROR_INVALID_CALL in IDXGISwapChain::ResizeBuffers HOT 2
- Allow launching renderdocui with a given working directory HOT 4
- Missing geometry only in Renderdoc 1.33 HOT 2
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