Comments (9)
yikes - I'll have a look at ram usage for me later to see if I can replicate. It should be using a graphics card if that's available
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@bananaturtlesandwich open to assist over Discord. I do have a 3090.
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It's not going to be crashing loading the pak more likely due to loading the meshes themselves - how high poly are the models?
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Not sure. The game is Drug Dealer Simulator
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Not gonna be available until tomorrow sorry but very much willing to debug with you
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@bananaturtlesandwich So how should we proceed?
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Sorry gonna be a couple of hours - I'll contact on discord when I'm free
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alright. my username is 0xYonga
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(notes for myself since we discussed it) okay i believe the issue here is wgpu runs out of storage in memory for texture data. i made the duct tape fix of having a setting to disable textures which allows the maps to load the stuff. in future to help with this maybe use asset servers?
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Related Issues (15)
- 3d model rotation HOT 5
- UI Draw issue HOT 2
- Mesh loading error HOT 5
- Add .Utoc/.Ucas IOStore functionality? HOT 2
- How can I fix these files not loading correctly? I can't edit anything like this :( HOT 4
- Compiling from Rust source on Visual Studio Code HOT 1
- instant crash HOT 3
- Map Level UE 4.17 SAOFB Crash HOT 11
- include_header: true on headerless property HOT 7
- Select multiple things to transplant? HOT 3
- Models Don't seem to load. HOT 19
- Pak folders not working HOT 1
- Search functionality HOT 3
- Visualize splines HOT 3
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