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stove's Introduction

Hiya! I'm spuds. I'm just a potato who:

  • Is stubbornly attached to the C# and rust programming languages
  • Loves the games Blue Fire and Rain World (play both of them I highly recommend!)
  • Enjoys modding and making modding tools Hammer and Wrench - primarily working on stove

stove's People

Contributors

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Stargazers

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stove's Issues

Map doesn't load, uses all the RAM, then crashes.

image

The map won't load, use up all my RAM (why, instead of VRAM?) and then crashes without responding.

The game's PAK file is only 10 GB. It works without any meshes when I don't choose my pak folder but then I cannot mod the game because the map is basically just blank boxes. The program either needs one by one mesh visibility or like an area based layer system. I have 32 GBs of RAM.

Pak folders not working

Pak files not working. I loaded a pak folder and see nothing. no maps or anything like that
Not sure whats going on but odd none the less

UI Draw issue

UI only draws a portion of the screen. Very difficult to use.
Screenshot 2024-01-15 102821

3d model rotation

for some reason, all the models in stove look weirdly rotated, making it super hard to use for map editing. Heres an example:
problemthingy

Is there a potential fix for this?

Search functionality

It would be nice to have a search functionality to filter the sidebar by name or class name.

Models Don't seem to load.

I've put the AES key in, as well as the pak folder. For whatever reason, stove does not appear to be able to find models, displaying the map only as green bounding boxes. This might be user error, so is there something I might be doing wrong? Thanks in advance.

Mesh loading error

I'm trying to view the Hello Neighbor map with the name: "Main_Level.umap" but when I select the game engine version. And it seems it 4.20 (and i already tried it on both newer and older versions), warnings appear on the right that it was not possible to load the meshes. And there are pink cubes on the screen, these are most likely objects that do not have a mesh. What to do in this case?
image

File umap: https://www.mediafire.com/file/3os53uuj748lpc2/Main_Level.umap/file

I'm using windows 10 pro x64

Map Level UE 4.17 SAOFB Crash

i try to open 1 map using that tool and its simply crashed no log nothing

the game using aes key : h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs
unreal engine version is : 4.17

instant crash

Before you open an issue
latest in releases
Describe the bug
even the window does not have time to fully appear and everything crashes
To Reproduce
Steps to reproduce the behaviour:

  1. Open 'stove.exe'
  2. crash
    Operating system
    Windows 7

Add .Utoc/.Ucas IOStore functionality?

0.13.1-alpha

For my specific game, the .umaps are only stored within the .utoc.
I extracted the .umap using FModel, but I get an error saying "File is not a valid uasset file"

I've had this issue before, so I know it's just FModel not extracting it properly or etc/something/something I have no clue about
I extracted the .umap from FModel using the raw data option (.uasset)
The other options do not work and export an empty nonexistent folder.

Assets
4.27.2 collectibleworld.umap, from said IOStore game, if I must provide more details on said game, it'll have to be more private for vital security reasons.

Operating system
Windows 10 Pro

Additional context
I dunno, I'm a wannabe dev who's trying to improve all the time.

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