Giter Site home page Giter Site logo

bcu-java-pc's People

Contributors

blacksun420 avatar dependabot[bot] avatar gootzi avatar iredme avatar lcy0x1 avatar mandarinsmell avatar mewby64 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

bcu-java-pc's Issues

BCU shader and JOGL failure

image

Yeah I'm opening an issue again...
This isnt a bug in the program but I've been hacking at this for a good while and have not been able to resolve it in any way

At this point I am absolutely dumbfounded about what the issue could be here, all of the information I've found online is too vague to be useful

Also the JAR compiles to be worryingly small and returns the same error when I try and run it with command line, and does not do anything else afterwards (no window or anything at all)

The same problem affects the BCU-Initializer artifact

I suspect that the java root of the project is not being put inside of the JAR, but I'm not sure how to fix that either
IntelliJ's UI is very confusing to me so I am worried I made a really really dumb mistake here

bcu network issue?

java.lang.Exception: missing required libraries: [000003, 000002, 000001, 000007, 000006, 000005, 000004, 100000, 000009, 091000, 000008, 091001, 090900, 100100, 100002, 100200, 100102, 100201, 100103, 100104, 100203], internet connection required
at common.io.assets.UpdateCheck.checkAsset(UpdateCheck.java:144)
at io.BCJSON.check(BCJSON.java:32)
at main.MainBCU.main(MainBCU.java:188)
version: 0-5-0-30

when i try to run the .jar file it tells me im missing the required libraries and i need internet connection but my internet is on, what seems to be the issue?

Mobile

How do I use this if I am an Apple mobile user?

Liam

Add bcu pack
Sub

BCU JAR file 0-5-2-3 won't load

Every time I try and open 0-5-2-3 it gets an error that says "For input string: "" in main" when it loads the stages and closes.

LAG.

Actual issue this time. Every time I playtest my stage, it runs like its being played on a potato! I mean, the level only contains a 9000% buffed hippoe and a 9000% buffed kang roo! Please, tell me the fix to this! I closed the program and opened it again and nothing changed! Why is this happening?

ability didn't display on edit UI.

I clone King of Extinction Phono to a new unit.
the edit UI doesn't display mini surge.
But the mini surge still works, and displays on unit data.

File not opening properly when double clicked.

The default program to open it with is Java(TM) Platform SE Binary and when I open it, it opens a command bar with the Java logo in the top left corner, before disappearing fractions of a second later. Nothing else has happened other than this, but when I clicked it, it didn't close, but there was nothing I could do with it so I closed it.
TL;DR: BCU not opening properly

Edit: When I tried to type something in the box, the window just completely disappeared.

the enemy filter. thats all.

I chose some OR operations for some enemies but now I want it to be the normal enemy list again. I click everywhere, nothing works. can you please show me a way to get te normal enemy list again?

The latest BCU are missing part of or all of 12.1 content

When I browse unit datas, filter them by "Stop Wave", there's no "暗黒の精霊王ヤミノワールド" (true form of Yamii), which should be added by BC 12.1 .

Screenshot_20230301_204125

And I found the stat page of Yamii, it missed true form as well.

Screenshot_20230301_204148

I try to reinstall BCU by delete all of files except BCU-Initializer.jar and re-run it (it shows 12.1 content have been download), nothing changes.

help about bluestacks

hello,
i need help with how to open the file. i'm using bluestacks and have the file downloaded, but when i try to open it, it just says "cant open file". any ideas why this is happening? thanks!

Custom Pack Export Issue

Hi, following the tutorial at item 4.5 'finishing up'. Clicking on 'export' a pop up appears asking about passwords. I click through this to save but the packs folder remains empty.
Instead a BCUZIP file appears in the export folder entitled XXXX.pack. This has the internet explorer symbol attached, is only 4KB and opening or saving repeatedly opens my downloads folder.

Null in main?

Hi! I have been trying to get the game to work for a couple of weeks now. and it finally installed version 5-2-18 and it keeps giving me an error saying null in main. I really want to play it! Please help!

License unclear

One of the tips you can get when starting up the program is:

This program is completely free to use and open-source. If you paid for this, you got scammed

Problem is that there is neither a License file nor any copyright info attached to the code.

BCU can't access files on build

Errors and fails to load JOGL shaders, animations, and language files.

BCU works completely fine on release builds, but on builds built with IntelliJ artifacts, they have file problems.

*could be a library issue? But I'm not certain which it could be.

Initializer Can Not Recognize System Proxy Automatically

On the first running, it failed to connect to the internet although I have configured system proxy. Ultimately solved by using unconditional global proxy to download required libraries.

Hope there will be a configuration item to enable specific HTTP proxy!

Class not found

Release "BCU 0-5-1-0"

java.lang.NoClassDefFoundError: com/google/gson/JsonElement
at common.pack.PackData.(PackData.java:411)
at common.pack.PackData$DefPack.(PackData.java:51)
at common.pack.UserProfile.(UserProfile.java:323)
at common.pack.UserProfile.profile(UserProfile.java:234)
at main.MainBCU.main(MainBCU.java:301)
Caused by: java.lang.ClassNotFoundException: com.google.gson.JsonElement
at java.net.URLClassLoader.findClass(URLClassLoader.java:387)
at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:355)
at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
... 5 more

Please add gson library
https://jar-download.com/artifacts/com.google.code.gson

text error

000 doge was replaced as Vermillingua Rangmaster
000 cat was replaced as Ancient Egg: N107

Problem with BCU-java-PC java/common dependencies

image
image

Common is having a lot of issues detecting nearly all dependencies, despite attempts to import them.
All configuration seems to be proper in the project settings. I have already tried invalidate cache.

Unit Import GUI Error

When i finished import unit data,
the GUI is messed up,
and a pop-up windows is popped up.
"null in AWT-EventQueue-0"

Getting an error in BCU

Yesterday BCU worked fine, but now when I open it, it will get to "loading basic images" then crash with a message saying "Can't load library: /home/username/natives/linux-aarch64//libgluegen-rt.so in main"

Crash when viewing animation with JOGL on

I don't know if this has been reported before, but this bug is still happening so I'm doing it anyway.
When I turn JOGL on, any attempts to view unit animations or play a stage causes the app to crash. It doesn't happen with JOGL off.
Here's the log of the crash:
20220525155227.log

JOGL issue, class not found? I don't know anything about Java

java.lang.Exception: com/jogamp/opengl/GLProfile in main
at main.MainBCU.noticeErr(MainBCU.java:395)
at java.base/java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1082)
at java.base/java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1077)
at java.base/java.lang.Thread.dispatchUncaughtException(Thread.java:2008)
Caused by: java.lang.NoClassDefFoundError: com/jogamp/opengl/GLProfile
at jogl.GLStatic.(GLStatic.java:19)
at jogl.util.AmbImage.check(AmbImage.java:175)
at jogl.util.AmbImage.getWidth(AmbImage.java:83)
at common.system.VImg.load(VImg.java:96)
at common.system.VImg.check(VImg.java:41)
at common.system.VImg.getImg(VImg.java:45)
at common.util.Res.readBattle(Res.java:280)
at common.util.Res.readData(Res.java:133)
at common.pack.PackData$DefPack.load(PackData.java:62)
at main.MainBCU$AdminContext.initProfile(MainBCU.java:103)
at main.MainBCU.main(MainBCU.java:371)
Caused by: java.lang.ClassNotFoundException: com.jogamp.opengl.GLProfile
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:188)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
... 11 more
com/jogamp/opengl/GLProfile in main
version: 0-5-2-15

[Feature Request] a new button in CustomStage page which can export a stage data to a csv file

As mentioned, I requested a new button in the CustomStage interface to facilitate exporting the Stage as .csv file that can be read by BC.
Here are my reasons
I am a BC Mod developer and the reason for requesting this feature is that I need a lot of time to edit the Stage file to make the mod.
So I hope to add this functionality to the bcu to avoid unnecessary errors when editing stages and to reduce the time required.

Detailed requirements
Add a button in the blank space of this interface, using it will bring up a window to facilitate the user to name the exported file.
Click OK after naming, the file will be exported as .csv file with the same format as BC, and can be read directly by bc.

$5G4 %NO{OAD{ASCF{E(}A1

The exported file will be stored in the "CSV" folder under the bcu directory. The exported file does not need to contain music, etc., but only needs to contain the content that should be contained in the stage.csv file
For example: bg, ememy, castle, Enemy Limit, length, etc. (same as level files in bc)

how do i animate

i promise i wont act as a kid now
How do i animate? i used this spritesheet to
costume1 (1)
made in scratch
how do i make Mamodel? how can i make it play the knockback animation or attacl animation? can somebody help me i even read the how to animate and there was no How to play attack animation

[Suggestion] Ignore tech limits and a few other cheaty things (for fun and easy testing)

Options like these would be very interesting to see in BCU as a little section in settings because you wouldn't have to use a save editor or GameGuardian to experiment with battle cats.
List of cheats that would be cool:

  • In-battle cat/enemy stat changing (basically typing in numbers on the right and left sides of the battle area)
  • Free cats
  • No cat cooldown
  • No tech limit (stuff like research and worker cat stuff)
  • No cat attack cooldown
    And probably a lot more specific stuff

Preventing people from passing something off as legit:
Maybe add a little indicator where the powers usually go that could be a little image of hacker cat or something

Hopefully, you could implement these in some way :D

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.