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bberak avatar bberak commented on June 15, 2024

Hey @theseamusjames,

Thanks for submitting this bug.. I'll try reproduce this over the weekend.. In the mean time, if you haven't already done do, you can replace the default timer with your own implementation:

<GameEngine /* Other props */ timer={new CustomTimer()} />

from react-native-game-engine.

StarPleb avatar StarPleb commented on June 15, 2024

I have an unrelated question, and I'm sorry if I should be asking this somewhere else, but using the timer code you have written is there a way to manually set how often it fires? I'm having an issue with a game I've written where it works as intended on most devices, but on my iPad or a phone with a 120 hz screen everything on screen moves twice as fast.

from react-native-game-engine.

bberak avatar bberak commented on June 15, 2024

Hey @StarPleb,

You can override the default timer which uses requestAnimationFrame to your own custom timer. You can find an example here: https://github.com/bberak/react-native-game-engine-template/blob/master/src/game/utils/perf-timer.js

And you can integrate it into your GameEngine component like so:

<GameEngine /* Other props */ timer={new CustomTimer()} />

Hope that helps!

from react-native-game-engine.

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