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bberak avatar bberak commented on June 4, 2024 1

Hi @madebylo,

Can you try and use the swap method on the GameEngine to insert your new entities? (You'll need a ref on the GameEngine to do that)..

I imagine this will reset the entire state of your game though.. I

Perhaps the easiest method would be to dispatch an event to the GameEngine that a new user has come online - and then insert the user into the entities using a system. Again, you'll need a ref to the GameEngine..

function handleOnline(...) {
   this.gameEngine.dispatch({ type: "spawn-user", userId, userEntity);
}

// Register a new system
function spawnSystem(entities, { events }) {
   const spawnEvents = events.filter(x => x.type === 'spawn-user');
   
    if (spawnEvents.length) {
         // Handle logic for adding new users to entities
    }

   return entities
}

Let me know how it goes..

from react-native-game-engine.

madebylo avatar madebylo commented on June 4, 2024

Hey @bberak,

Thank you for your quick response, I have already solved the problem with swap.
"Problem" might be the wrong word, reading the documentation thoroughly would have been enough :D

Sorry and thank you :)

from react-native-game-engine.

bberak avatar bberak commented on June 4, 2024

No problems at all @madebylo -- glad you sorted it out :)

from react-native-game-engine.

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