bchavez / sharpflame Goto Github PK
View Code? Open in Web Editor NEW:fire: SharpFlame: A modern cross-platform Warzone 2100 map editor based on the original Warzone 2100 FlaME map editor
License: MIT License
:fire: SharpFlame: A modern cross-platform Warzone 2100 map editor based on the original Warzone 2100 FlaME map editor
License: MIT License
Calculus_> do you know of a hotkey in FlaMe to switch the "focus" of FlaMe on the object property selector instead of having to click the object property box on the menu in the left
Hey there, I'm excited to try out SharpFlame. I'm trying to run on Linux and while build should hypothetically work, I can't get the project to build on my system. Since the last CI build was more than 6 months ago, the build link on the README does not contain any artifacts. Could you create a dummy commit to refresh the CI and create new artifacts? Thanks!
how to download sharpflame in 2024?
project and all died? here no builds for windous download anymore
Mostly for usability.
If you rotate the camera angle 180 degrees (opposite viewing direction), and place a tile, the tile being placed is 180 off.
Rotated tiles are only rotated relative to the identity view angle north, not camera angle.
This issue is more of a way of informing people than an actual issue, but it does highlight some actual issues.
Current instructions on Ubuntu 20.04 LTS:
System.InvalidOperationException: Could not detect platform. Are you missing a platform assembly?
NLog.config
must be deliberately modified to have no targets and no rules (i.e. the targets and rules tags must have no contents) or else you will get: System.TypeInitializationException: The type initializer for 'SharpFlame.SharpFlameApplication' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SharpFlame.Core.Result' threw an exception. ---> NLog.NLogConfigurationException: Error when setting property 'Name' on Console Target[(unnamed)] ---> System.NotSupportedException: Cannot invoke method with stack pointers via reflection
SharpFlame/Data/3.1_b4-objects
and the tilesets directory SharpFlame/Data/tilesets
must be added. Note that selecting the wrong directory will crash SharpFlame.<Perseus[BDC]> one feature that would be nice, a similar feature to the queue feature in wz, for placing multiple units or walls on the map being designed.
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