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gamenetwork-ios-turnbased-multiplayer's Introduction

gameNetwork-iOS-turnbased-multiplayer

Files:

main.lua - The main entry point of the application. This file will log the user into gamecanter. Afterwards it will take you to menu-scene.lua.

menu-scene.lua - This will let the player create a game or join a game. Creating a game will allow take the player to select-players-scene.lua. Joining a game will show the game center popup which will let the player continue a game.

select-players-scene.lua - This scene will let the user choose the player you want to play with. Choosing a player will invite that player to a game. This will then take you to game-scene.lua.

game-scene.lua - This will handle all the multiplayer items within the game. For example this will end a players turn, checking to see if a player has won the game, seeing if someone has quit the game, etc. This will send the moves to game-logic.lua.

game-logic.lua - This will handle the player tap on the gems and decide if that is a valid tap. This will also decide how many points the tap is.

Items implemented:

gamecenter.request("loadCurrentPlayer")

gamecenter.request("createMatch")

gamecenter.request("quitMatch")

gamecenter.request("endMatch")

gamecenter.request("setEventListener")

gamecenter.request("loadMatchData")

gamecenter.request("endTurn")

gamecenter.request("loadMatches")

gamecenter.show("matches")

gamecenter.show("createMatch")

Items that can be implmemented

gamecenter.request("removeMatch")

API Docs:

http://docs.coronalabs.com/daily/api/library/gameNetwork/index.html

gamenetwork-ios-turnbased-multiplayer's People

Contributors

dannychan avatar

Watchers

Branko Vukmirovic avatar James Cloos avatar

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