at BeardedManStudios.Forge.Networking.Generated.GameManagerBehavior.Initialize (BeardedManStudios.Forge.Networking.NetworkObject obj) [0x0002e] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Generated\UserGenerated\GameManagerBehavior.cs:21
at BeardedManStudios.Forge.Networking.Unity.NetworkManager.SceneReady (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x0024d] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Scripts\NetworkManager.cs:595
at BeardedManStudios.Forge.Networking.Unity.NetworkManager.OnLevelFinishedLoading (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00004] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Scripts\NetworkManager.cs:363
at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00013] in C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:245
(I'll keep an old version of our game hanging around if there is research on this to be made)
Went to the FNR Wizard and just clicked the Save & Recompile and it worked flawlessly!