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TheYellowArchitect avatar TheYellowArchitect commented on May 20, 2024

I found out what causes this. All my RPCs are reliable.
So, sending the position every 50 ms, causes the client to send back confirmation it received it, in whatever process it has. I cannot confirm what exactly caused the delay (100 ms delay having 1 second delay -_-) but it definitely has to do with RPC reliable/unreliable, simply because changing 1 line to unreliable, fixes the above issue.

As for the bytes received, it's still a bug I think, either in the logic of packets, or in the NetworkerStatistics class itself (more likely, than Forge being broken ;)
I opened an issue exclusively for the bytes received

tl;dr: When you send position via RPC, just make it unreliable.

from forgenetworkingremastered.

TheYellowArchitect avatar TheYellowArchitect commented on May 20, 2024

Reopening because it has been confirmed by 2 more developers, who stumbled onto this bug (packets delaying even up to 30 seconds)

from forgenetworkingremastered.

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