Comments (2)
I found out what causes this. All my RPCs are reliable.
So, sending the position every 50 ms, causes the client to send back confirmation it received it, in whatever process it has. I cannot confirm what exactly caused the delay (100 ms delay having 1 second delay -_-) but it definitely has to do with RPC reliable/unreliable, simply because changing 1 line to unreliable, fixes the above issue.
As for the bytes received, it's still a bug I think, either in the logic of packets, or in the NetworkerStatistics class itself (more likely, than Forge being broken ;)
I opened an issue exclusively for the bytes received
tl;dr: When you send position via RPC, just make it unreliable.
from forgenetworkingremastered.
Reopening because it has been confirmed by 2 more developers, who stumbled onto this bug (packets delaying even up to 30 seconds)
from forgenetworkingremastered.
Related Issues (20)
- Null reference exception in lobby scene HOT 2
- NAT Server not functioning properly. HOT 1
- [wiki] Basic Authentication possible fix HOT 6
- Players will not see already joined players when connecting to lobby system HOT 7
- Client loading Scene even though automaticScenes is false HOT 1
- Windows Stand Alone Player returns null reference when you instantiate in Scene 0 HOT 3
- Client in the objectCreated handler, getting a null AttachedBehavior HOT 1
- ForgeNetworkingCommon.dll not found to build StandAloneServer HOT 1
- Unity 2019.3.15 IL2CPP Build Error!
- SSL/TLS/Encryption support for TCP/UDP servers
- BeardedMath.Lerp appears incorrect for generic types
- Forge Networking Alloy networking code cannot be used without Unity due to (unused) import
- Heads up: ConcurrentQueue.TryDequeue hides member in (at least) .NET 5.0
- Consider adding relevant network object to RpcArgs HOT 2
- STEAMWORKS define symbol causes bugs HOT 1
- NetworkerStatistics.BandwidthInOut BREAKS at High Ping!
- No connection on iOS 14
- Wiki Documentation feedback HOT 1
- Unstable Packets (all 4 bugs which make Forge unfitting for serious projects)
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from forgenetworkingremastered.