behindthepixels / edxray Goto Github PK View Code? Open in Web Editor NEW 376.0 376.0 42.0 54.38 MB A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction. Home Page: http://behindthepixels.io/EDXRay/ C++ 73.85% C 2.55% Objective-C 23.59% graphics raytracing rendering Introduction ยท People ยท Discuss
error compiling error compiling with visual studio 2017: Cannot open include file: 'EDXPrerequisites.h': No such file or directory any fix for that ? thx
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