beinteractive / lwrpambientocclusion Goto Github PK
View Code? Open in Web Editor NEWPost-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
I was so happy to find your solution, but unfortunately it has a ton of compile errors when used with LWRP 3.0.0-preview.
It's currently unclear how we're allowed to use the code, if at all. Please add a license to clarify this and prevent any potential future legal issues.
If you're not sure which license to use, @beinteractive , I personally like WTFPL.
hello,
is it possible to port it to support on Universal Render Pipeline [URP]??
PS does this work with normal unity?
this is old but useful, any chance of an upgrade to the namespaces so we can use in 2019.1?
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