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crossings's Issues

Corrupt save games

I know you have mentioned that there's not much you can do and I really have no expectation that you will be able to, but I have several corrupt saved games where I have used your (excellent) mod. I have not been able to load these saved games since late on 22 May 2017 and have the following snippet from crash dump:

Simulation error: Object reference not set to an instance of an object
at Crossings.CrossingsNode.CanEnableTrafficLights (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at Crossings.CrossingsNode.UpdateNodeFlags (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at NetManager.UpdateNodeFlags (UInt16 node) [0x00000] in :0
at NetManager+Data.AfterDeserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in :0
at LoadingManager+c__IteratorB.MoveNext () [0x00000] in :0
at AsyncTask.Execute () [0x00000] in :0 [Core]

If there was a fix - great - as I can't be the only one. But, I can always start a new game.

Rollback to Harmony 1.2 or use shared Harmony 2.x dependency

We noticed from user bug reports that you are using Harmony 2.0.0.8.

This version of Harmony is not compatible with widely used 1.2.0.1.

We have been working on a central Harmony 2.0.0.9 mod that restores compatibility. I would strongly recommend you to make use of that mod (there is a small utility that auto-subscribes it on game startup, so there is no disruption for existing users).

Alternatively you could roll back to Harmony version 1.2 which would make it compatible with other 1.2 mods (99%) and mods using 2.0.0.9 through the shared dependency.

See https://github.com/boformer/CitiesHarmony

Also see this reddit thread about Harmony 2.x drama: https://www.reddit.com/r/RimWorld/comments/fbnm45/harmony_the_full_story/ (it also partially applies to C:S).

I can help with the migration and submit a PR if you want.

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