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rtcw's Issues

Is the openal mixer backend used?

I noticed you have a vastly different handling in the OpenAL code compared to how most other tech3-ioquake3 forks have utilized it. I am just curious if it is usable yet and if it mimics more closely to the original behavior using OAL instead. I noticed that there was no reference to openal in CMake or in the main dma file to turn it on yet.

Error compiling

Was wondering if there is any help provided for the compilation. Trying to compile on Mac. Getting this error. I had a look at the code in q_shared.h and goes to Unknown platform

//======================= WIN32 DEFINES =================================

#ifdef WIN32

#define MAC_STATIC

#undef QDECL
#define QDECL __cdecl

#define PATH_SEP '\'

#else
#error Unknown platform
#endif


rtcw/src/cgame/sp/../../game/q_shared.h:214:6: error: Unknown platform
#error Unknown platform
^
1 error generated.
make[2]: *** [src/cgame/sp/CMakeFiles/rtcw_cgame_sp.dir///game/q_math.cpp.o] Error 1
make[1]: *** [src/cgame/sp/CMakeFiles/rtcw_cgame_sp.dir/all] Error 2
make: *** [all] Error 2

Compiling

In which program should I collect your sources?

Weapon Config

Can I ask you to put together a release with game weapon changes ? For a Mauser rifle and a Colt pistol, set the capacity of their magazines to 5 and 7 rounds, respectively. Thank you in advance.

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