It's just a try to port the fabulous pfaeffs mods to SMP
For now, we just began with "Allocator", "Chest Trap" and "Fan"
It's just a try to port the fabulous pfaeffs mods to SMP
For now, we just began with "Allocator", "Chest Trap" and "Fan"
Should get it by stack....
It seems that Minecart detection can be enhanced...
Try ...
Would like to know if this will be updated to 1.4.4 / 1.4.5 of the game any time soon. We are running CraftBukkit 1.4.5-R.02 BETA (build #2488) and would like to use this. Thank you for your time.
Telk
permit use of : /allocator set COBBLESTONE DIRT UP
When wood is stacked in chest, it changes its color to the previous stacked wood.
It should have made another stack.
Filter without non filter do not work !!
Can change via the config the type of block (and modify already existing block if needed)
For now /allocator only exists
Add add and set subcommand
For now, there is a hard link between both (the ChestTrap modified event) that must be throw by the Allocator)
Try to discover dynamically the class and constructor
We already got filter like "Cobelstone" it good be nice to have a "Non_Cobelstone" filter
just a try....
When loading, defining or modifying, change Pumpkin facing
Add multi filtering to Allocator
tips : Let empty stack in output chest to let other filtering objects
The aim is to get what is at the input of the chain to the output
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