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Automatically exported from code.google.com/p/kwaak3
First of all-- it worked on my g1 1 w/cyanogenmod (overclocked to 528MHz
w/SetCPU), using the demo pak0 (that is, all legit) files.
I get the id logo animation and menu (keyboard input works, sound works but
is stuttery, and the mouse ball moves the cursor). Seemed to take anything
for CD-Key. Most menu options (setup, etc.) work, but I can't start a game
though because after selecting the level and "I can win" I get
I/ActivityManager( 143): Low Memory: No more background processes.
Then a bunch of these:
D/dalvikvm( 1942): GC freed 63 objects / 501224 bytes in 487ms
Then..
I/WindowManager( 143): WIN DEATH: Window{43cbd9a8
org.kwaak3/org.kwaak3.Game paused=false}
I/ActivityManager( 143): Process org.kwaak3 (pid 1942) has died.
I/WindowManager( 143): WIN DEATH: Window{43cbe618 SurfaceView paused=false}
W/UsageStats( 143): Unexpected resume of com.android.launcher while
already resumed in org.kwaak3
I/ActivityManager( 143): Low Memory: No more background processes.
Back to home. I doubt this will ever run flawlessly on the g1, but it
would be cool to see what kind of fps it gets on a rooted Dream w/overclock.
Pretty amazing to see this even starting up :) Congrats.
W
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 9:32
What steps will reproduce the problem?
1. Installing on Droid w/ DroidMod 1.0
2.
3.
What is the expected output? What do you see instead?
It installs two shortcuts of the game in my app drawer. I've uninstalled
and installed twice and it's happened both times.
What version of the product are you using? On what operating system?
Droid, running DroidMod 1.0, overclocked to 1GHz
Please provide any additional information below.
Not sure what the problem is and it's not a huge issue, but just kind of
annoying. You should really add a Q3 icon also, would make it look much
nicer :)
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 5:55
What steps will reproduce the problem?
1. checkout
2. try and build in eclipse
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 6:11
Allow for movement by tilting the device so Q3A would be playable on devices
without a keyboard (such as Nexus One)
Original issue reported on code.google.com by [email protected]
on 24 Feb 2010 at 2:54
What steps will reproduce the problem?
1. downloading cpma 1.47 from www.promode.org
2. copy cpma folder to /quake3 folder
3. try to run cpma from the mods-menu
What is the expected output? What do you see instead?
cpma menu to show in order to run demos.
What version of the product are you using? On what operating system?
droid, latest update.
Please provide any additional information below.
trying to run CPMA in order to watch demos.
Original issue reported on code.google.com by [email protected]
on 26 Feb 2010 at 4:31
Corrected manifest to use sdk 3 instead of 4
Changed project dependencies to Android 1.5 SDK
Works on original HTC Hero (1.5, got menus and demo running including sound)
i have no keyboard support, how can i make a benchmark?
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 9:44
Hi there, I'm impressed with your quake 3 android port! Just wondering if you
can port GTA
1 oder Worms World Party! That would be absolutley great!
Original issue reported on code.google.com by [email protected]
on 26 Feb 2010 at 7:31
What steps will reproduce the problem?
1. Enter options menu
2. Attempt to bind camera or volume up/down buttons to a function
3. Observe the button is not bound
What is the expected output? What do you see instead?
I would *love* to be able to map the camera focus (the first half-press step)
to shoot.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 1:51
Why does the application require reading the phone state and identity?
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 10:55
I am on a Moto Droid running Sholes Rom 2.0.5. (running at 600Mhz-1.2Ghz)
Everything is loaded into the appropriate folders and it seems to be
reading that just fine. I have killed all background apps and live
wallpaper. I get to the screen that shows "start" and "visit website". Hit
Start and the screen looks like it will boot up (i.e. goes to black) and
then pops back to the "Start"/"Visit Website" screen.
Any thoughts?
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 5:08
What steps will reproduce the problem?
1. During a game, press the home key
2. Return to the game (hold home for recent apps, and select kwaak3)
3. Textures are gone.
What is the expected output? What do you see instead?
Textures should reappear :)
What version of the product are you using? On what operating system?
Current
Please provide any additional information below.
Using Nexus One.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 7:51
I was able to build JNI binding, but could not find make file/instructions
to build the Q3 sources.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2010 at 6:49
What steps will reproduce the problem?
1. Install Kwaak 3 on a N1 with CM 5.0.3-N1
2. Run it (With or Without sound)
3.
What is the expected output? What do you see instead?
Was hoping for a nice and smooth framerate (wasn't expecting any movement
controls though XD)
What i see / hear is:
VERY low framerate - like, 1 FPS or less even
When sound is enabled, every sound is played 5 times (atleast)
What version of the product are you using? On what operating system?
"Latest and Greates BETA"
Please provide any additional information below.
Original issue reported on code.google.com by t0yk4t
on 25 Feb 2010 at 7:23
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