Name: Roy Nieterau
Type: User
Company: Colorbleed
Bio: Technical Director @Colorbleed
Develop to liberate the artist from technical struggles and aid them in designing inspiring and memorable artistic content.
Location: Utrecht, Netherlands
Blog: http://www.colorbleed.nl
Roy Nieterau's Projects
Professional player and review tool for vfx, animation and computer graphics.
Node graph framework that can be re-implemented into applications that supports PySide2
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.
Main repo of OpenPype. Pipeline with support - https://openpype.io
Manage file system structure using patterns. Parse, format and list your paths.
Psyop's collection of extensions for Fabric Engine.
Pyblish base library - see https://github.com/pyblish/pyblish for details.
Pyblish for Blackmagic Design Fusion
A lightweight alternative to Pyblish QML
Magenta kit for Pyblish
Pyblish for Maya
Pyblish QML frontend
Pyblish for Windows
Python for Premiere pro
Compressed sequence string module for Python
Iconic fonts in PyQt and PySide applications
Useful services for rigging using Fabric Engine
Configurable scripts menu with search field in Qt
Vanilla distribution, including example projects and dependencies
Patched python shutil.copyfile using xcopy on windows to accelerate transfer on windows shares
Studio Library
This tool is used to automatically connect Substance Painter textures to Arnold, VRay and Renderman for Maya.
Universal Scene Description
USD schemas, exporters, and importers for Arnold renderer
Reusable Qt Components for Pixar's USD
Python Qt components for building custom USD tools.
Framework that eases managing V-ray data/attributes in your Maya scenes.
Zou is the Kitsu API. It allows you to store and manage your production data