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This repository is for my students of Udemy. You can find all lecture codes along with mentioned files for reading in here. So, feel free to clone it and if you have any problem just raise a question.

License: MIT License

HTML 100.00%
game-development html5 javascript

javascript_game_development_course's Introduction

Javascript_Game_Development_Course

This repository is for my students of Udemy. You can find all lecture codes along with mentioned files for reading in here. So, feel free to clone it and if you have any problem just raise a question.

For cloning you must have "Git" installed in your system.

To clone just type the following:

git clone https://github.com/bijoyandas/Javascript_Game_Development_Course.git

If you find any mistakes or you can't figure out something, raise a question. I will get back to you asap.

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javascript_game_development_course's Issues

Snake is not moving in the snake game.

my code

<html>

<head>
    <title>Snake Game</title>
</head>

<body>
    <center><canvas height="500" width="500" id="ctx" style="border:2px solid #000000"></canvas>
    </center>
    <script>
        var ctx = document.getElementById('ctx').getContext('2d');
        var WIDTH = 500;
        var HEIGHT = 500;
        ctx.font = "20px Calibri";
        var snakeList, foodList, direction;
        var snakeBody = {
            width: 20,
            height: 20,
            color: 'purple'
        };
        var food = {
            width: 20,
            width: 20,
            color: 'orange'
        };
        document.onkeydown = function(event) {
            // 0 - Left
            // 1 - Up
            // 2 - Right
            // 3 - Down
            if (event.keyCode == 37) {
                direction = 0;
                console.log('0');
            } else if (event.keyCode == 38) {
                direction = 1;
                console.log('1')
            } else if (event.keyCode == 39) {
                direction = 2;
                console.log('2')
            } else if (event.keyCode == 40) {
                direction = 3;
                console.log('3')
            }
        }
        drawSnake = function(sb, i) {
            ctx.save();
            if (i == 0) {
                ctx.fillStyle = 'black';
            } else {
                ctx.fillStyle = snakeBody.color;
            }
            ctx.fillRect(sb.x, sb.y, snakeBody.width, snakeBody.height);
            ctx.restore();
        }
        drawFood = function(f, i) {
            ctx.save();
            ctx.fillStyle = food.color;
            ctx.fillRect(f.x, f.y, food.width, food.height);
            ctx.restore();
        }
        var updateSnakeList = function() {
            for (let i = snakeList.length; i >= 0; i++) {
                if (direction == 0) {
                    if (i == 0) {
                        snakeList[i].x = snakeList[i].x - 5
                    } else {
                        snakeList[i].x = snakeList[i - 1].x
                        snakeList[i].y = snakeList[i - 1].y
                    }
                } else if (direction == 1) {
                    if (i == 0) {
                        snakeList[i].x = snakeList[i].y - 5
                    } else {
                        snakeList[i].x = snakeList[i - 1].x
                        snakeList[i].y = snakeList[i - 1].y
                    }
                } else if (direction == 2) {
                    if (i == 0) {
                        snakeList[i].x = snakeList[i].x + 5
                    } else {
                        snakeList[i].x = snakeList[i - 1].x
                        snakeList[i].y = snakeList[i - 1].y
                    }
                } else if (direction == 3) {
                    if (i == 0) {
                        snakeList[i].x = snakeList[i].y + 5
                    } else {
                        snakeList[i].x = snakeList[i - 1].x
                        snakeList[i].y = snakeList[i - 1].y
                    }
                }
            }
        }
        var updateSnakePosition = function() {
            ctx.clearRect(0, 0, WIDTH, HEIGHT);
            snakeList.forEach(drawSnake);
            updateSnakeList();
        }
        var startGame = function() {
            snakeList = [{
                x: 220,
                y: 200
            }, {
                x: 210,
                y: 200
            }, {
                x: 200,
                y: 200
            }];
            foodList = [];
            direction = 99;
            setInterval(updateSnakePosition, 1000)
        }
        startGame();
    </script>
</body>

</html>

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