- use vanilla manimax and manimax with alpha-beta pruning to solve 2048-puzzle
- every move has 0.2s time limit, so use iterative deepening search (ids) to search as deep as possible
- combine various heuristic functions to achieve larger maximum tile, eg. 2048, 4096
- file "result" contains sample results when trying out different combinations of heuristic functions
- visit http://gabrielecirulli.github.io/2048/ to get fimilar with the game
- detailed instruction is shown in file "assignment2"
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adversarial search and games