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gine's Introduction

Hi ๐Ÿ‘‹ My name is Bjorn

Senior Engineer / Frontend Architect / Trainer & Speaker

Coding for at least 15 years. Enjoy working with Angular, RxJS, TypeScript, Nx, NestJS, and so on. Interested in almost anything tech related. Made a few games for game jams. Streams over at https://twitch.tv/Bjeaurn

  • ๐ŸŒ I'm based in The Netherlands
  • ๐Ÿš€ I'm currently working on Teamgrid
  • ๐Ÿง  I'm learning Astro, AnalogJS, Deno, Deno Fresh and Rust.
  • ๐Ÿค I'm open to collaborating on anything Angular related!

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gine's Issues

Math2D Library is quite limited still

Math2D offers some basic functionality now for calculating in a 2D space.

Most functions now like degreesToXY and degreesToRadians would need a function to convert back, so XYtoDegrees and radiansToDegrees as well in the very least. And I'm sure there's plenty more functions to be thought off that are useful in a 2D environment.

SpriteAssets are limited in functionality

Possible extended solution would allow a map of "positions" in a sprite. This way you can tell the sprite to draw/animate it in "idle" mode, or in "moving" mode, or "attack-1" etcetera.

This is currently not possible within the SpriteAsset architecture.

SpriteAsset not setting width/height properly

Width and height are being set by the Asset class, which takes it from the actual image. But in the case of a sprite, we don't want the full width/height of the image; cause we're only using a small part of the actual image for our sprite.

The sprite width/height should be set and equal to sizeX and sizeY.

Maybe refactor sizeX and sizeY to actually reflect width/height, I'm not sure if they have a separate function within the class.

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