blackears / blenderfurnodes Goto Github PK
View Code? Open in Web Editor NEWCreate fur for your models in Blender that can be exported to game engines.
License: MIT License
Create fur for your models in Blender that can be exported to game engines.
License: MIT License
Hi, I was not quite sure how to reach out to you so I figured I would create an issue/feature request here.
I am quite new to Blender and have not had a chance to look at some of the 'inner workings' of your set up, let alone trying to understand it.
I dabbled with it for a few minutes after I was able to set everything up with Suzanne.
A few things I was interested in seeing in this set up:
Randomization with controls/sliders:
-- Random length
-- Random card direction
-- Random tilt
-- Random rotation.
Vertex normal transfer
-- To take the normals of the base mesh and transfer the normals to the fur cards for a fluffier look.
-- To take the normals of the cage mesh, since it is closer to shape to the fur, and transfer the normals to the fur cards
-- To be able to blend between the base mesh and the cage normals.
-- To be able to blend between the transfered vertex normals and the normals of the fur cards itself.
The vertex normals would basically be controlled with 2 sliders.
One for the overall control of the data transfer and the other that blends between the base mesh and the cage.
I'm running and testing out this setup on Blender 3.4.1.
Tested in clean new blender file and in the blend file provided on github
Steps:
Now, I opened the blend file provided here in github.
I did the same thing, expect, instead of creating a cube and dropping in the shader and geometery node, I simply duplicated the fur object you'd already created, but set it to my suzanne heads/fur color.
Not sure what the issue is.
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