Giter Site home page Giter Site logo

blackletum / brainbread2 Goto Github PK

View Code? Open in Web Editor NEW

This project forked from bernta/brainbread2

0.0 0.0 0.0 847.44 MB

BrainBread 2 Source Code

Home Page: https://store.steampowered.com/app/346330/BrainBread_2/

License: GNU General Public License v3.0

Shell 0.01% C++ 93.98% Python 0.03% C 5.43% Assembly 0.01% Makefile 0.07% GLSL 0.43% Batchfile 0.01% Jupyter Notebook 0.05%

brainbread2's Introduction

BrainBread 2

Introduction

BrainBread 2, also known as BrainBread: Source has been in development for almost a decade, the goal was to rebuild the ancient master-piece mod for Half-Life 1, BrainBread.

In 2016 BrainBread 2 was released on Steam as a standalone sourcemod. The game contained a vast spectrum of gamemodes, maps, weapons and customization. Now anyone can feel free to contribute to this development, now that BrainBread 2 is open source!

Compiling

Use the VPC scripts to generate the necessary project file(s), see Source SDK 2013 Compiling Help for additional help.

  • Windows: You can use VS2010, VS2013, VS2015, VS2017, VS2019, or VS2022 to compile this project.
  • Linux: Use GCC 4.8 or GCC 5 compiler.
  • OSX: Use XCode 10, run osx-compile.

Contributing

Feel free to post issues, pull requests and such. However, if you create a pull request, be sure to test your changes properly before submitting the request!

Future Implementations & Improvements

  • Add skill tree templates for fast switching between skill choices.
  • Improve movement mechanics, such as camera movement when reloading weapons, more viewmodel swaying/movement.
  • Add support for multiple arms per character model.

Current Bugs

  • Writing 'connect ip:port' in the console while in-game will bug if the server is password protected, you have to open the main menu in order to write in the desired password. (assuming you're using the console when the main menu isn't up)
  • Sometimes viewmodels will randomly go invisible until you respawn/get a new weapon of the same type.
  • When recording via HLTV, the objective HUD will be hidden.
  • Spectating starts inside the player, you have to refresh the spectate mode to fix this issue at this time.
  • Sometimes sliding might get you stuck.

CI

Deploy on Linux

Zombie Walker BB2

brainbread2's People

Contributors

bernta avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.