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Comments (5)

NickM-27 avatar NickM-27 commented on June 20, 2024

This is already how frigate works. An object will not be considered part of a zone or considered for an event until it has moved.

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raintonr avatar raintonr commented on June 20, 2024

Is there some kind of sensitivity around how far (how many pixels) an object needs to move then? Rather than the current 'number of frames'?

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NickM-27 avatar NickM-27 commented on June 20, 2024

it's not about pixels, it is about the IoU of the bounding box. Once the IoU of the bounding boxes is low enough it is considered a position change. The logic behind this has already been improved for 0.14

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raintonr avatar raintonr commented on June 20, 2024

IoU, pixels, whatever... so long as there's a way to specify sensitivity think that would solve this one.

Good to know improvements coming. If you happen to have link(s) to the issue(s) around that would be good to see.

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NickM-27 avatar NickM-27 commented on June 20, 2024

There is no way for a user to specify sensitivity, this is one of those things that is better for frigate to handle internally and make improvements to become smarter. The docs to explain a certain value and what that value means would be very long and likely complicated

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