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Error

Hey,

I'm getting these error messages.

Last Valheim and Guild versions

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Guilds.GuildChat.ToggleGroupsChat (System.Boolean active) (at <a22a9728ce5a4396837db0a8b1c4e6f8>:0) Guilds.GuildList+<>c.<Init>b__8_0 () (at <a22a9728ce5a4396837db0a8b1c4e6f8>:0) ServerSync.CustomSyncedValueBase.set_BoxedValue (System.Object value) (at <a22a9728ce5a4396837db0a8b1c4e6f8>:0) ServerSync.ConfigSync.resetConfigsFromServer () (at <a22a9728ce5a4396837db0a8b1c4e6f8>:0) ServerSync.ConfigSync+ResetConfigsOnShutdown.Postfix () (at <a22a9728ce5a4396837db0a8b1c4e6f8>:0) (wrapper dynamic-method) ZNet.DMD<ZNet::Shutdown>(ZNet,bool) (wrapper dynamic-method) Game.DMD<Game::Shutdown>(Game,bool) (wrapper dynamic-method) Game.DMD<Game::Logout>(Game,bool,bool) Menu.Logout () (at <447b19510f604ca3807cd6cce3a7c1ef>:0) (wrapper dynamic-method) Menu.DMD<Menu::OnLogoutYes>(Menu) UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0) UnityEngine.Events.UnityEvent.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0) UnityEngine.UI.Button.Press () (at <e97aac8d17514bea83fadfd039e9187a>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0) UnityEngine.EventSystems.EventSystem:Update()

[Info : Unity Log] 09/22/2023 17:45:28: Exception in ZRpc::HandlePackage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Guilds.GuildChat.ToggleGroupsChat (System.Boolean active) [0x00025] in <a22a9728ce5a4396837db0a8b1c4e6f8>:0 at Guilds.GuildList+<>c.<Init>b__8_0 () [0x003e1] in <a22a9728ce5a4396837db0a8b1c4e6f8>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at ServerSync.CustomSyncedValueBase.set_BoxedValue (System.Object value) [0x00012] in <a22a9728ce5a4396837db0a8b1c4e6f8>:0 at ServerSync.ConfigSync.HandleConfigSyncRPC (System.Int64 sender, ZPackage package, System.Boolean clientUpdate) [0x00363] in <a22a9728ce5a4396837db0a8b1c4e6f8>:0 at ServerSync.ConfigSync.RPC_FromServerConfigSync (ZRpc rpc, ZPackage package) [0x0001c] in <a22a9728ce5a4396837db0a8b1c4e6f8>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at ZRpc+RpcMethod1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <447b19510f604ca3807cd6cce3a7c1ef>:0 at (wrapper dynamic-method) ZRpc.DMD<ZRpc::HandlePackage>(ZRpc,ZPackage) at ZRpc.Update (System.Single dt) [0x0003e] in <447b19510f604ca3807cd6cce3a7c1ef>:0

Guild stops working even though it says it's ok.

Third time now the guild stopped working. I have the guild menu up, I am the leader of the guild, we're 3 people in it, just like from start but I can't use the guild cartographer (the other two can't either) cause it says I need to be in a guild. I make a new one and try to lock it to the guild but it says I need to be in a guild to do it.

Now. I am still leader of the guild in the guild menu, but that's like the only place it works. Markings for the guild on the map are still showing as well, but that's it.

If I remove the guild and make a new one everything works fine, then randomly it stops again. No errors, nothing. First time it happened was noticed when I had updated the mod, so I just thought the update needed me to reset the guilds but after that it have happened twice more without me changing anything.

When delivery mission in EpicLoot

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Guilds.AchievementTracker+TrackCoinsSpend.Postfix (Trader+TradeItem item) (at <10bfa8866c5f4d5facea6589b0d2ee0c>:0)
(wrapper dynamic-method) Trader.DMDTrader::OnBought(Trader,Trader/TradeItem)
EpicLoot.Adventure.Feature.ClaimableBountiesListPanel.OnMainButtonClicked () (at <51c709aae85c472984481b2a279faae4>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
UnityEngine.UI.Button.Press () (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.EventSystems.EventSystem:Update()

Spams errors when a player disconnects from the server, both sides hard-locked.

When a player disconnects the serverside console is spammed with errors, but the client throws one error on their console and is locked on a black screen. Both sides have to be forcefully closed.

errors.txt (serverside)

[Warning: Unity Log] Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] 04/14/2024 16:23:07: Fetching PlatformPrefs 'GuiScale' before loading defaults
[Warning: Unity Log] 04/14/2024 16:23:07: Fetching PlatformPrefs 'GuiScale' before loading defaults
[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
[Warning: Unity Log] HDR Render Texture not supported, disabling HDR on reflection probe.

----- 2x -----
[Warning: Unity Log] 04/14/2024 16:23:13: Set button "CamZoomIn" to None!
[Warning: Unity Log] 04/14/2024 16:23:13: Set button "CamZoomOut" to None!
--------------

[Warning: Unity Log] 04/14/2024 16:23:13: Missing audio clip in music respawn
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform.
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.
[Warning: Unity Log] HDR Render Texture not supported, disabling HDR on reflection probe.
[Warning: Unity Log] HDR Render Texture not supported, disabling HDR on reflection probe.
[Warning: Unity Log] 04/14/2024 16:23:17: Found 2 ZDOs with unknown prefabs. Will load anyway.
[Warning: Unity Log] 04/14/2024 16:23:17:     Hash -2138005507 appeared 2 times.
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform.
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.

[Info   : Unity Log] 04/14/2024 16:24:25: Exception in ZRpc::HandlePackage: System.TypeLoadException: Failure has occurred while loading a type.
  at Guilds.GuildList+<>c.<Init>b__10_0 () [0x0057d] in <26182893534c42c29a4eca1c8af08294>:0 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at ServerSync.CustomSyncedValueBase.set_BoxedValue (System.Object value) [0x00012] in <26182893534c42c29a4eca1c8af08294>:0 
  at ServerSync.CustomSyncedValue`1[T].set_Value (T value) [0x00000] in <26182893534c42c29a4eca1c8af08294>:0 
  at Guilds.GuildList.WriteGuild (System.String guildName) [0x0004f] in <26182893534c42c29a4eca1c8af08294>:0 
  at Guilds.GuildList+GuildListManipulationListener.UpdateGuild (ZRpc rpc, ZPackage zpkg) [0x00154] in <26182893534c42c29a4eca1c8af08294>:0 
  at Guilds.GuildList.updateGuild (System.String guildName) [0x0018d] in <26182893534c42c29a4eca1c8af08294>:0 
  at Guilds.API.SaveGuild (Guilds.Guild guild) [0x00023] in <26182893534c42c29a4eca1c8af08294>:0 
  at Guilds.Patches+UpdateLastOnline.Prefix (ZNet __instance, ZNetPeer peer) [0x00066] in <26182893534c42c29a4eca1c8af08294>:0 
  at (wrapper dynamic-method) ZNet.DMD<ZNet::Disconnect>(ZNet,ZNetPeer)
  at ZNet.RPC_Disconnect (ZRpc rpc) [0x00023] in <7c0182a79e1a4af59b50f9812d240187>:0 
  at ZRpc+RpcMethod.Invoke (ZRpc rpc, ZPackage pkg) [0x00000] in <7c0182a79e1a4af59b50f9812d240187>:0 
  at (wrapper dynamic-method) ZRpc.DMD<ZRpc::HandlePackage>(ZRpc,ZPackage)
  at ZRpc.Update (System.Single dt) [0x0003e] in <7c0182a79e1a4af59b50f9812d240187>:0 

----- 131x -----
[Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
Guilds.GuildList+<>c.<Init>b__10_0 () (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.CustomSyncedValueBase.set_BoxedValue (System.Object value) (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.CustomSyncedValue`1[T].set_Value (T value) (at <26182893534c42c29a4eca1c8af08294>:0)
Guilds.GuildList.WriteGuild (System.String guildName) (at <26182893534c42c29a4eca1c8af08294>:0)
Guilds.GuildList+GuildListManipulationListener.UpdateGuild (ZRpc rpc, ZPackage zpkg) (at <26182893534c42c29a4eca1c8af08294>:0)
Guilds.GuildList.updateGuild (System.String guildName) (at <26182893534c42c29a4eca1c8af08294>:0)
Guilds.API.SaveGuild (Guilds.Guild guild) (at <26182893534c42c29a4eca1c8af08294>:0)
Guilds.Patches+UpdateLastOnline.Prefix (ZNet __instance, ZNetPeer peer) (at <26182893534c42c29a4eca1c8af08294>:0)
(wrapper dynamic-method) ZNet.DMD<ZNet::Disconnect>(ZNet,ZNetPeer)
ZNet.UpdatePeers (System.Single dt) (at <7c0182a79e1a4af59b50f9812d240187>:0)
ZNet.Update () (at <7c0182a79e1a4af59b50f9812d240187>:0)
----------------

[Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
Guilds.GuildList+<>c.<Init>b__10_0 () (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.CustomSyncedValueBase

errors.txt (clientside)

[Warning: Unity Log] Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
[Warning: Unity Log] 04/14/2024 20:23:35: Fetching PlatformPrefs 'GuiScale' before loading defaults
[Warning: Unity Log] 04/14/2024 20:23:35: Fetching PlatformPrefs 'GuiScale' before loading defaults
[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).

----- 2x -----
[Warning: Unity Log] 04/14/2024 20:23:50: Set button "CamZoomIn" to None!
[Warning: Unity Log] 04/14/2024 20:23:50: Set button "CamZoomOut" to None!
--------------

[Warning: Unity Log] 04/14/2024 20:23:50: Missing audio clip in music respawn

[Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
Guilds.GuildList+<>c.<Init>b__10_0 () (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.CustomSyncedValueBase.set_BoxedValue (System.Object value) (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.ConfigSync.resetConfigsFromServer () (at <26182893534c42c29a4eca1c8af08294>:0)
ServerSync.ConfigSync+ResetConfigsOnShutdown.Postfix () (at <26182893534c42c29a4eca1c8af08294>:0)
(wrapper dynamic-method) ZNet.DMD<ZNet::Shutdown>(ZNet,bool)
Game.Shutdown (System.Boolean saveWorld) (at <da52c09f594f4a7480000b7420815ba7>:0)
Game.ContinueLogout (System.Boolean save, System.Boolean shouldExit, System.Boolean changeToStartScene) (at <da52c09f594f4a7480000b7420815ba7>:0)
Game.Logout (System.Boolean save, System.Boolean changeToStartScene) (at <da52c09f594f4a7480000b7420815ba7>:0)
Menu.Logout () (at <da52c09f594f4a7480000b7420815ba7>:0)
Menu.OnLogoutYes () (at <da52c09f594f4a7480000b7420815ba7>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.UI.Button.Press () (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Warning: Unity Log] 04/14/2024 20:24:26: Local player destroyed

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