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Backstory

  • Things I understand are way less exciting than things I don't understand.
  • As a kid I got a copy of RPG Maker for the original Playstation and realized I was spending weeks (ab)using the simple logic editor in that game to build things it was never meant to build
  • My dad said "hey that sounds like computer programming maybe try that"
  • Checked out some Dummies books from the library and found coding fun.
  • Taught myself Linux in the same way - checking out a Red Hat 7 book from the library with the install CDs still in the back and just screwing around with how you could break what you could do with a "free OS" taught me a ton of basic operating system theory.
  • A few years later I was compiling my own Linux kernels with my own kconfig for kicks.
  • A few more years later got a BS in Software Engineering.
  • Open-source is the best software development paradigm I've come across - it's the world I grew up in and it's the world I feel most comfortable in.

What I do for money right now

Architect, designer, and programming language polyglot most at home with an open-source stack in a Linux/Unix/macOS environment. Have been accused by peers of being creative, intuitive, pessimistic, and a disciplined engineer, but I would like to take this opportunity to clear my name and reject those accusations. Except maybe "pessimistic", I'll cop to that.

Go/Javascript/Terraform/Shell/Python are what I work with daily.

What I'm doing for fun right now

  • Getting past the borrow checker hump with Rust
  • Getting "good at" Rust
  • Shaving yaks with Emacs (using Vim keybinds)
  • Failing to keep up with quantum computing theory
  • Reading books on macroeconomics
  • Collecting, repairing, and modifying 90's-era video game consoles
  • Playing old Japanese vertically-scrolling shoot-em-ups, badly
  • Pretending to be a race car driver and watching F1
  • Listening to 1978-1985-era UK post-punk
  • Keeping up with the burgeoning FPGA-based video game hardware emulation scene.

Dumb thing I'm most proud of doing

  • Despite having no soldering or electronics experience, I replaced all the capacitors in the guts of an old CRT television without electrocuting myself, and it worked. I now use this television to play 90's-era video game consoles.

What I think is important

  • Keeping the joy, fun and sense of play and discovery at the center of all work, personal or professional, and protecting the right of others to keep it there too.

Ben Leggett's Projects

lsp-mode icon lsp-mode

Emacs client/library for the Language Server Protocol

malyon icon malyon

Malyon for Emacs - Malyon is a Z-machine interpreter for playing text-based adventure games such as Zork.

melpa icon melpa

Scripts for building Emacs packages from Version Control

mesh icon mesh

Cloud native service mesh for the rest of us.

opensource icon opensource

Umbrella project for open source efforts at Medium

overcover icon overcover

Golang overall coverage tool with threshold enforcement

parquet-go icon parquet-go

pure golang library for reading/writing parquet file

picard-plugins icon picard-plugins

Picard plugins: use 1.0 branch for Picard < 2.0 (python 2/Qt4) and 2.0 branch for Picard >= 2.0 (python 3/Qt5)

policy icon policy

CLI for building OPA policies into OCI images

portieris icon portieris

A Kubernetes Admission Controller for verifying image trust with Notary.

rmenu-organizer icon rmenu-organizer

A tool to autosort disc images and autogenerate RMENU entries for the GDEMU Phoebe/Rhea Sega Saturn ODE

rumble icon rumble

Rust Bluetooth Low Energy (BLE) central module library

runtime icon runtime

.NET is a cross-platform runtime for cloud, IoT, and desktop apps.

sharpdxtest icon sharpdxtest

Old PoC I did to demo using SharpDX to render text on an image.

slack-autoarchive icon slack-autoarchive

If there has been no activity in a channel for awhile, you can automatically archive it using a cronjob.

spire icon spire

The SPIFFE Runtime Environment

subtitle-overlap-fixer icon subtitle-overlap-fixer

Corrects issues with SRT subtitle files that have been converted from more complex WebVTT format subtitles

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